Thanks for the data, I feel like knockdown happens a lot more often, but that is probably cause you pay less attention to the times it doesn't happen. A skillbased knockdown would be cool, but it probably won't be all that hard to master and it will lead to continous knockdown in the hands of some skilled players.
One thing that pisses me off about knockdown though. They hit you, you get knockdown, they hit you again, kick and get another hit. Thats three hits for the price of one.
I also have to say thanks for the data. Forgot to do that in my other post :/ If someone could convert the formula to "normal" maths instead of coding math, I'll add it to the wiki. Or add it yourself if you want to xD.
http://wiki.c-rpg.net/index.php?title=Knockdown@SgtTheeth: Having a skill knockdown really could be a bitch, like you said. I dunno how it could be done without being OP in the hands of someone knowing how to do it. Maybe if they made it require skill AND a bit luck? Like, it wouldn't go above 50% chance, but would require something skillful to get that high? Anyone got any ideas about that?
Also; the get hit, knockdown, hit while down, kick, then hit a third time is a bitch when it happens to you. But it is something that actually requires you to time it right and do something skillfully, which is MUCH more fair than, for example, a hiltslash which is just "skilled" spam. I'd rather have a guy do something skillfully and get three hits than a spammer get in one or two.