Author Topic: FUBAR Hitboxes  (Read 3233 times)

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Offline Teeth

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FUBAR Hitboxes
« on: September 20, 2011, 07:20:38 pm »
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Whats with the weird ass hitboxes or swing animations. I don't know what it is exactly but I'm hitting people at the arse end of my swing, which are the people behind me. As soon as there is a teammate within 2 feet of me either next or behind me, my blade gets stopped by them or worse, I damage them.

I don't no what the reasons for such a change are, or if its a bug, but its really gay. Please fix this or explain to me why we want it.

Offline Keshian

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Re: FUBAR Hitboxes
« Reply #1 on: September 20, 2011, 07:23:42 pm »
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Yeah, all the backswings hit any teammate within 10-15 feet of you in any direction, so only people with stabbing-only weapons or short 1hers are doing okay with no teamhitting.  As it stands it doesn't make a lot of sense as you are not even close to the guy swinging and somehow he teamhits you (i am getting constantly tked by skilled players where they were nowhere near me when they swung).  Being teamhit 2-3 times every round is stupid.
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Offline Teeth

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Re: FUBAR Hitboxes
« Reply #2 on: September 20, 2011, 07:28:50 pm »
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Yeah exactly, the amount of teamhits has skyrocketed and you are teamhitting people barely in your sight. Im more scared of my teammates now then I am of the enemy.

Offline dado

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Re: FUBAR Hitboxes
« Reply #3 on: September 20, 2011, 07:30:44 pm »
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50% of overheads are FAIL ...


Offline BlameMeForTheNoise

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Re: FUBAR Hitboxes
« Reply #4 on: September 20, 2011, 08:04:31 pm »
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Seconded. I got hit in places where it shouldn't be possible. Same for my own hits... I mean i keep a healthy distance of my teammates anyway because of the friendly hits but it got a lot worse. Its like you can hit behind you with a swing...

Offline Leshma

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Re: FUBAR Hitboxes
« Reply #5 on: September 20, 2011, 08:07:00 pm »
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I'm not having that much problems cause I'm fast adapter but these new hitboxes have nothing to do with previous. And they seem so odd, probably because I'm so used to previous ones.

Using mace is pain in the ass imo, longer weapons do teamhit but they feel familiar.


Quote
50% of overheads are FAIL ...

Performing successful overhead with a short weapon as mace is involves a lot of luck.

Never before I was able to dance around group of enemies, them missing me few times in a row. And that's on siege, where I don't have much space for maneuver.
« Last Edit: September 20, 2011, 08:09:45 pm by Leshma »

Offline Teeth

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Re: FUBAR Hitboxes
« Reply #6 on: September 20, 2011, 08:34:26 pm »
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IMO the long weapons are a pain in the ass. The mace is fine as it is short, although it suddenly glances a lot, probably also because of the borked hitboxes.

Offline Chasey

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Re: FUBAR Hitboxes
« Reply #7 on: September 20, 2011, 08:39:07 pm »
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i changed class cus of this, made 2h really not fun
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Offline Leshma

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Re: FUBAR Hitboxes
« Reply #8 on: September 20, 2011, 08:57:03 pm »
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i changed class cus of this, made 2h really not fun

Back to archery, eh? :)

Offline Teeth

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Re: FUBAR Hitboxes
« Reply #9 on: September 20, 2011, 09:02:52 pm »
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Back to archery, eh? :)
Worse, hes a shielder. Still rapes though.

EDIT: So basically this is what got changed
Armor parameters have not been changed. Attacks are "active" earlier now though - at least against props. That means with a long weapon you might bounce on the enviroment if you are not aware of your surroundings. Forgot if it is earlier active against agents too but seems so.

Short version, you bounce because you suck.
« Last Edit: September 20, 2011, 09:34:37 pm by SgtTeeh »

Offline Mala

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Re: FUBAR Hitboxes
« Reply #10 on: September 20, 2011, 10:18:06 pm »
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Well, i am a bit biased (but only a little bit) and i like the new hit registry system.
Now there is a reason to choose a shorter weapon.

Offline Teeth

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Re: FUBAR Hitboxes
« Reply #11 on: September 20, 2011, 10:24:07 pm »
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So now this falls under bug reports? So that means the devs acknowledge it is a bug and not a feature? Or is it just a wrong move by Okin?

Even with a shorter weapon its still very annoying, I use a 70 length mace and I am really annoyed by it.

Offline Malaclypse

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Re: FUBAR Hitboxes
« Reply #12 on: September 20, 2011, 11:15:38 pm »
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Not sure what is meant by this. Was playing my alt last night, in close combat with a long weapon, and didn't have any issues regarding team hits. I'll run some more detailed investigations.
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Offline Patoson

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Re: FUBAR Hitboxes
« Reply #13 on: September 21, 2011, 01:22:47 am »
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50% of overheads are FAIL ...

This.

Offline Memento_Mori

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Re: FUBAR Hitboxes
« Reply #14 on: September 21, 2011, 02:25:22 am »
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50% of overheads are FAIL ...



Err.... You're definitely doing something wrong.

I use a huge weapon and have not noticed much of a problem, usually I have people definitely within "10-15" feet  of my back swing.



Guess I gotta play with it more, I imagine pole arms are hit by the weird hit boxes worse than the other weapons though.
« Last Edit: September 21, 2011, 02:27:34 am by Memento_Mori »