But anyway, I think all clans have trouble keeping players active on strategus because for 90% of the playerbase their role boils down to "sit in a fief, hit transfer every once in a while". Its dreadfully dull and I dont hold it against the people who just stop logging onto strategus cause its not interesting at all.
LLJK just copes with it better because if both LLJK and Random Clan have 25% inactive rate on strategus, if LLJK has twice as many players we'll still have enough active players to be effective.
That being said, I'm not sure the solution is to tie more strategus things into crpg. I know I for one like the strategic RISK aspect of strategus, I just wish there was more to do in it. In my opinion, having some sort of active interaction on the website to gain troops would be an improvement over the passive "wait and it'll come" system we have now. It would also encourage people to log on more.
Maybe some sort of system closer to native where recruitment doesn't happen automatically, you have to hit Recruit to get any troops.
Something like this:
Have a RECRUIT button inside fiefs. When you hit it, it charges you a fee (say, 25 gold). You then have a percent chance to receive a troop. The starting percentage chance is the same as it is now (based on the number of people in the fief) but each time you hit RECRUIT it goes down 5%.
So for instance, I'm inside Rushdigh. There is a 75% recruitment rate, I hit RECRUIT. I pay the fee (regardless if you successfully recruit or not) and have a 75% chance of getting a soldier. Now the recruitment rate will say 70/75%. I hit RECRUIT again, pay the fee, and have a 70% chance of recruiting and the rate will drop to 65/75%. Every time I hit it, the percent will go down 5% and I'll have to pay the fee. So recruiting more than a few soldiers at a time will be expensive and difficult. Then the percentage rate regenerates at say, 5% per hour. So you could log on, hit RECRUIT a few times, then wait and come back tomorrow to try again when the rates have regenerated. Maybe if your faction owns the fief the percentage regenerates faster or something.
This way, totally inactive players will not generate any troops, but players who are only partially active can still contribute. Furthermore, you'll actually have to play crpg (or work in a town) to recieve gold otherwise you wont be able to afford to recruit anyone.
Just some thoughts.