Well then, sometimes you can not trust your feelings, then you have to use your brain.
That is why i have started to log my games.
Well then, i am done.
basic data100 rounds in siege mode
win - 49 times
lost - 51 times
money gain - 1105 gold
xp/money ticksThe first one comes around 5 min 30 sec, so there will be seven ticks in a six minute round.
And there are some samples with eight ticks as well, these are battles at the flag, which last a bit longer then the normal round time.
rounds have ended within the
1st tick - 0
2nd tick - 2
3rd tick - 6
4th tick - 12
5th tick - 15
6th tick - 13
7th tick - 44
8th tick - 8
that gives an average xp/money tick of 5.95
multiplierx1 - 51
x2 - 22
x3 - 11
x4 - 7
x5 - 9
that gives an average multi of 2.01
equipmentI have worn the following items (with base price / and repair costs)
ragged outfit (837 / 58)
leather gloves (289 / 20)
ankle boots (153 / 10)
steel buckler (6912 / 483)
steel bolts (2563 / 179)
broad short sword (6336 / 443)
light crossbow (6560 /459)
overall price - 23650
max. repair costs - 1652
breaking chancesragged outfit broke 14 times (14% per round or 2.35% per tick)
leather gloves broke 23 times (23% per round or 3.87% per tick)
ankle boots broke 16 times (16% per round or 2.69% per tick)
steel buckler broke 25 times (25% per round or 4.2% per tick)
steel bolts broke 15 times (15% per round or 2.52% per tick)
broad short sword (140 wpf) broke 15 times (15% per round or 2.52% per tick)
light crossbow (1 wpf) broke 66 times (66% per round or 11.09% per tick)
So the overall chance for a repair order of the common items is 18.6% per round or 3.13% per tick.
The breaking chances of the sword are a bit odd now, i will do some more testing.
upkeep estimationWith a overall multiplier of x2 an average round time of 6 you can gain 600 gold per round on average.
With a average breaking chance of 18% per round you can affort equipment worth of about 47k.
If you choose the light crossbow option without wpf, then it is only about 27k.
older stuff
I am not done yet, i have only the half of my planned samples, but it shows some trends and i can say "hidden shield nerf" ... *hush hush lobby mind*
Ok seriously, after 50 rounds on the siege servers i had a win/lose chance around 50%, an average round time of 4 min 36 sec respectively 5.6 money/xp ticks and an average multiplier of 2.04.
Break chances:
I have used my standard gear, as weapons a short sword with 140 wwp and a light crossbow with 1 wpp.
Armour, shield and bolts had an average breaking chance of 3.3% per xp-tick or 18.48% for the whole round.
My short sword had 1.1% per tick and 6.16% the whole round,
while the crossbow was the money burner with a breaking chance of 10.4% per tick and 58.24% per round.
So, with a rule of thumb estimate i would say over the long run i could affort a item value of 43k without the the cossbow and 22k (+ the 6k for the xbow) with the crossbow.