Author Topic: Finished Maps  (Read 31718 times)

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Offline Nasturtium

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Finished Maps
« on: January 06, 2011, 10:03:50 pm »
+1
  For ease of sharing with server admins and testers, I would like to consolidate all uploaded finished or updated maps to a single location, for digestion by the ravenous masses. Any updates will be posted here. Add them to this thread and I will update the master list Please submit a pic if possible.

To submit your map; please include the .SCO file and a .TXT with the appropriate strings for your map, Upload both files as a compressed file to http://www.mbrepository.com, Unknown download links will not be posted!

*** If I have screwed up your listing somehow, pm me and I will try to fix it in a timely manner.

ADMINS, if you download and add one of these maps to your server, please notify the mapper, thanks!

By user:
Arked
(click to show/hide)
Chagan_Arslan:
(click to show/hide)
CtrlAltDe1337:
(click to show/hide)
Havoco
(click to show/hide)
Indigocylinder:
(click to show/hide)
Kafein:
(click to show/hide)
Kong_ming:
(click to show/hide)
Kradus
(click to show/hide)
Kung Fu Jesus:
(click to show/hide)
Mustikki
Nasturtium:
(click to show/hide)
Peasant_woman
(click to show/hide)
Ronan
(click to show/hide)
Salminem
(click to show/hide)
SteelDevil
(click to show/hide)
Torak
(click to show/hide)
ToxicKilla
(click to show/hide)
Thranduil:
(click to show/hide)
Vanguard Warden
(click to show/hide)
Wallace
(click to show/hide)
Whalen:
(click to show/hide)
Xavier/Nasturtium:
(click to show/hide)
« Last Edit: April 23, 2011, 08:26:19 pm by Nasturtium »

Offline Airith

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Re: Finished Maps
« Reply #1 on: January 07, 2011, 03:40:58 am »
+1
I'm stickyin' this thread as it is a good idea. Please provide a link, and even better, a screenshot of your FINISHED map.

Only post in this thread if you have a map to post please.
« Last Edit: January 07, 2011, 05:12:56 am by Airith »
And our time is flyin' see the candle burnin' low
Is the new world rising, from the shambles of the old
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Offline Keshian

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Re: Finished Maps
« Reply #2 on: January 07, 2011, 04:10:31 am »
0
Just wanted to say caverns map looks awesome.  Great job.
http://keshoxford.com/  - Where middle-eastern meets red-hot and spicy!

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Offline indigocylinder

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Re: Finished Maps
« Reply #3 on: January 07, 2011, 04:41:59 am »
+1
I've made six new maps, all of which are crpg compatible.

http://www.mbrepository.com/file.php?id=2357

Sandcastle is a desert town map with three paths between the two teams, and a small plaza in the middle.

(click to show/hide)

Boulevard is a swadian city with a central elevated highway in between the winding streets.

(click to show/hide)

Frontier is a more open map, set on farmland bordered by a river and various forests. Cavalry and archers should have a good time of it, but there is cover for infantry if they can get to it.

(click to show/hide)

Cradle contains a small town next to a mountain lake. There are multiple paths of attack for both teams through the streets, via the forest or along the shoreline.

(click to show/hide)

Hillside is an open map containing a relatively gently sloped hill with a path curving around the side.

(click to show/hide)

Dryport is a seaside town with pathways through the streets, as well as ladder access to the central rooftops.

(click to show/hide)
« Last Edit: January 07, 2011, 04:43:00 am by indigocylinder »

Offline Allers

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Re: Finished Maps
« Reply #4 on: January 09, 2011, 01:14:11 am »
0
Nice maps! ATS don't come in here to call this the goon server please
Ca$hville 615

Offline Kong Ming

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Re: Finished Maps
« Reply #5 on: January 09, 2011, 05:58:49 pm »
+1
Horseshoe Canyon v1.3

Two armies vie for control of a strategic canyon oasis in the Sarranid desert. The townsfolk have fled to the keep to watch and see at whose mercy they will find themselves. A medium-sized map with multiple conflict areas.

1.3 is an attempt to address some of the gameplay issues of the previous version.  The hill has been newly constructed, the spawns have been moved, and a guard tower has been added to off-set the hill's importance.

http://www.mbrepository.com/file.php?id=2489

(click to show/hide)
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Offline ScotTFO

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Re: Finished Maps
« Reply #6 on: January 09, 2011, 10:02:28 pm »
+1
Awesome will load it up as soon as I get to a computer

Offline Thranduil

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Re: Finished Maps
« Reply #7 on: January 10, 2011, 05:05:39 am »
+1
*sigh*  I'm gonna lose that wonderful thing called anonymity today......and because of it, I may have to fend off my own teammates!  :lol:


The file (and post) is a bit on the large size.  I apologize for that, but there are 12 maps in it. 

One is modified from Native, a few have updated versions of maps you may have played...(and probably despised with the fiery passion of a thousand suns)... and a few are relatively new....less than a month old.

Bariyye:
(click to show/hide)

Blue Bells & Beech Trees:
(click to show/hide)

Burning of the Ships:
(click to show/hide)

Cutthroat Island:
(click to show/hide)

Desert Isle:
(click to show/hide)

Ice Age:
(click to show/hide)

Indoor Mayhem:
(click to show/hide)

RuIn:
(click to show/hide)

Sakura Islands:
(click to show/hide)

Santa's Castle:
(click to show/hide)

Steppe Field:
(click to show/hide)

Viking Village:
(click to show/hide)

http://www.mbrepository.com/file.php?id=2473
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Offline Kong Ming

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Re: Finished Maps
« Reply #8 on: January 10, 2011, 06:11:49 am »
+1
I can forgive you for all of them but Indoor Mayhem.  Oh wait, Steppe Field's on there too. ;-)

No seriously, thanks for contributing.  I have to say I really enjoy Bariyye and RuIn.  And Viking Village is growing on me.

EDIT:  Kept wondering who was setting up Arthurian motifs in their scenes.
« Last Edit: January 10, 2011, 06:13:36 am by Kong Ming »
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Offline Nasturtium

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Re: Finished Maps
« Reply #9 on: January 10, 2011, 05:35:11 pm »
+1
Its good to know who has been making all the new maps! I especially enjoy Bariyye and Sakura Isles. Great work Thranduik thank you for sharing.

Offline Thranduil

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Re: Finished Maps
« Reply #10 on: January 11, 2011, 12:15:50 am »
+1
Got a new one I just finished.  As usual, anyone is free to use and abuse it.  :mrgreen:

Sky Castle:

(click to show/hide)


http://www.mbrepository.com/file.php?id=2492


The size of the .sco file should have been ~80-100 kB, but I have this bug where the file I'm editing sometimes has a spike in it's data size....this one spiked up to 640 kB.  :cry:



******************************************


In other news, I've heard a few complaints about having difficulty getting off the ship in Cutthroat Island, so I've added another ramp exit.

http://www.mbrepository.com/file.php?id=2495
« Last Edit: January 11, 2011, 06:53:09 am by Thranduil »
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Offline Nasturtium

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Re: Finished Maps
« Reply #11 on: January 13, 2011, 12:18:52 am »
0
All maps added, all links working and current. Thanks to everyone who contributed so far!

Offline Kafein

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Re: Finished Maps
« Reply #12 on: January 13, 2011, 02:23:42 am »
+1
I forgot to post this here earlier, this is a mere copy/paste from the oll' forum.

I finally came up with a work I wanted to do a long time ago :

Map "Plain Skirmish" :

(click to show/hide)

I spent some time fine tuning the terrain seeds to get a nice river, the rest of the work was rather fast.

Each team begins by one side of the river, far from each other. Team 1 spawns southwest in the picture and team two northwest. Team one is a little more centered because it has to cross the river to take the vantage points. There are 2 bridges to cross it near the map borders where the embankments (?) are too high. The island is reachable by the water, by the wrecked boat for team 1 and by a rope bridge for team 2. It's easier to get there for team 2. To counter that, there is a tower that allows a few people from team 1 to have a nice pew pew spot. You need a ladder to get there.

Island :
(click to show/hide)

Tower :
(click to show/hide)

Rope bridge :
(click to show/hide)

Wrecked boat :
(click to show/hide)

Brigde near team 2 spawn :
(click to show/hide)

This is the sco file :

http://www.megaupload.com/?d=0VH3ZK5H

These are the lines to put in the module system file modules_scenes.py :

("multi_scene_22",sf_generate,"none", "none", (0,0),(100,100),-100,"0x000000003c6488168004ad2d00005c3000005517000049fe",
    [],[],"outer_terrain_plain"),


This map is currently included in the EU4_BT1 map rotation, feel free to use for your server. Just send me a PM here when you do.

Offline Thranduil

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Re: Finished Maps
« Reply #13 on: January 14, 2011, 03:30:22 am »
+1
I've already added the files to my full list of maps, so it's in the big download, but it can also be found here if you want it by itself: http://www.mbrepository.com/file.php?id=2501



Pueblo Village:
(click to show/hide)
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Offline CtrlAltDe1337

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Re: Finished Maps
« Reply #14 on: January 14, 2011, 10:09:23 pm »
+1
Here are my maps, all redone to some degree.

Village Oasis
(click to show/hide)



City Map (original name, eh?)
(click to show/hide)



Fall Village
(click to show/hide)



Bay Keep
(click to show/hide)


Download link: http://www.filefront.com/17793395/Ctrlsmapsv4.zip

Included are the .sco files and terrain codes.

I will upload to the repository once my account gets activated.


Download from the repository here: http://www.mbrepository.com/file.php?id=2505
« Last Edit: January 14, 2011, 11:31:50 pm by CtrlAltDe1337 »
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