Author Topic: Light Armour Heirlooms  (Read 2029 times)

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Offline chadz

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Re: Light Armour Heirlooms
« Reply #15 on: July 07, 2011, 10:00:23 pm »
+2
I was lobbying for this but I doubt they'll do it.

Offline Matey

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Re: Light Armour Heirlooms
« Reply #16 on: July 07, 2011, 10:03:27 pm »
0
I was lobbying for this but I doubt they'll do it.

dont just lobby, use your equus africanus asinus powers to make it so! tell them tin can devs to show some love to light armour and agility!

Offline Joelturuz

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Re: Light Armour Heirlooms
« Reply #17 on: July 07, 2011, 10:18:15 pm »
0
I agree that the heirloom bonuses should be equal. After all, 2 to all armors is justified since unlike other stats, due to the way armor works every point of armor becomes more significant as the total armor value increases. +2 on a 50 armor is worth much more than +2 on a 20 armor.

The current armor bonus values seem to be measured based on weight of the armor. Here's an example:
Padded Jack (+1 per heirloom)
weight: 3.5
body armor: 25
leg armor: 7
difficulty: 6

Sarranid Padded Vest (+2 per heirloom)
weight: 4
body armor: 23
leg armor: 12
difficulty: 6

And yes, I use triple heirloomed Padded Cloth. Or at least did until a bug caused me to loose it along with once heirloomed Kettle Hat. If someone who can actually do something about it sees this, check here please:
http://forum.c-rpg.net/index.php/topic,9076.0.html

Offline Cyclopsided

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Re: Light Armour Heirlooms
« Reply #18 on: July 07, 2011, 10:44:28 pm »
0
Random inequalities like this are so stupid. Make the armor heirlooms all equal...
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Offline Matey

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Re: Light Armour Heirlooms
« Reply #19 on: July 07, 2011, 10:46:49 pm »
0
I agree that the heirloom bonuses should be equal. After all, 2 to all armors is justified since unlike other stats, due to the way armor works every point of armor becomes more significant as the total armor value increases. +2 on a 50 armor is worth much more than +2 on a 20 armor.


good point. triple loomed black armour is way more of a problem than +7 armour on a light piece. if they want to argue that realistically it makes more sense to boost heavies... well then just give em +12 for masterwork and make the completely invulnerable instead of just mostly.

Offline Huey Newton

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Re: Light Armour Heirlooms
« Reply #20 on: July 07, 2011, 11:08:42 pm »
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goretooth has x3 steppe armor








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Offline Lorenzo

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Re: Light Armour Heirlooms
« Reply #21 on: July 07, 2011, 11:42:02 pm »
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Maybe there is an other way to look at this.

Make the low-tier armor be more efficient. By that I mean keeping the +1 armor but removing -.5 weight, lower the upkeep, lower the ''break rate'', lower the difficulty etc (just some ideas to give those armors some love without giving them +armor).

Offline Matey

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Re: Light Armour Heirlooms
« Reply #22 on: July 07, 2011, 11:45:00 pm »
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Maybe there is an other way to look at this.

Make the low-tier armor be more efficient. By that I mean keeping the +1 armor but removing -.5 weight, lower the upkeep, lower the ''break rate'', lower the difficulty etc (just some ideas to give those armors some love without giving them +armor).

reduced weight wouldnt mean anything since they already weight little, reduce costs... they cost nothing... lower difficulty, most of em have no difficulty, lower break rate? well they cost like 50 gold to repair.. who cares?

i want my 28 armour gambeson!

Offline Mala

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Re: Light Armour Heirlooms
« Reply #23 on: July 08, 2011, 05:29:38 am »
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And i have a 3+ ragged outfit (and some 2+ leather gloves).

Offline Banok

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Re: Light Armour Heirlooms
« Reply #24 on: July 08, 2011, 10:46:32 pm »
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since armour values are very exponential it should be the opposite way around heavy armour should get less bonus and light armour more bonus.

Offline zagibu

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Re: Light Armour Heirlooms
« Reply #25 on: July 08, 2011, 11:12:26 pm »
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Give them +2, but also make them .5 kg heavier for each loom.
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Offline Matey

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Re: Light Armour Heirlooms
« Reply #26 on: July 08, 2011, 11:35:14 pm »
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Give them +2, but also make them .5 kg heavier for each loom.

OK, but make heavier armour also weight at least .5 more per loom then.

Offline Matey

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Re: Light Armour Heirlooms
« Reply #27 on: October 07, 2011, 08:12:34 am »
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i r revive this thread. fix light looms!

Offline Malaclypse

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Re: Light Armour Heirlooms
« Reply #28 on: October 07, 2011, 12:50:07 pm »
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how many guys do you know with triple loomed light armour? i know exactly ZERO

I have a +3 Ragged Outfit. Represent. The armor value of the Reinforced tag over Lordly is really depressing from a stats viewpoint. An idea I had was a passive bonus outside of armor value. Say you loom Rich Outfit 3 times, you'd gain more gold on your base tick while wearing it... or something along those lines for the lighter armors.
« Last Edit: October 07, 2011, 12:51:53 pm by Malaclypse »
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Offline FRANK_THE_TANK

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Re: Light Armour Heirlooms
« Reply #29 on: October 07, 2011, 01:36:41 pm »
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What about changing some mid tier armour like tunic over mail to have a drop in wieght? Make the +3 a lose of 2.5
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