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Offline Lamix

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Re: Itemized Heirloom Thread (Updated 0.212)
« Reply #60 on: January 22, 2011, 01:21:26 pm »
It's weird i just tried to heirloom my long hafted spiked mace to scary and
the stats were 92 speed
34 swing and like 20 thrust :p

I don't think the webby shows the correct item sometimes for what it will turn into, there isn't a scary modifier in the game files anymore its Heavy, Powerful, Mighty. If you decide to heirloom it let me know what happens its definatly a bug anyway, to go worse then before. There been a few people post that when heirlooming its not showing the right modifier but after they did it turned into the right item.

Offline zagibu

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Re: Itemized Heirloom Thread (Updated 0.212)
« Reply #61 on: January 23, 2011, 03:29:09 am »
Yeah, it's only wrong in the heirloom preview on the webpage. This made me loom a diff. item and change class when I didn't know it, yet.
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 Why am I beswung by sharpe and pointed utensyls?

Offline Roran Hawkins

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Re: Itemized Heirloom Thread (Updated 0.212)
« Reply #62 on: January 23, 2011, 03:30:05 pm »
So, wich should I heirloom?


-Knightly Arming Sword
weight 1.35
requirement 7
spd rtng 97
weapon length 102
swing damage 31, cut
thrust damage 24 pierce
Gen1= 97spd 33cut 26pierce
Gen2= 98spd 35cut 27pierce
Gen3= 99spd 36cut 28pierce

-Nordic Champion Sword
weight 1.35
requirement 7
spd rtng 97
weapon length 102
swing damage 32, cut
thrust damage 21 pierce
Gen1= 97spd 34cut 23pierce
Gen2= 98spd 35cut 23pierce
Gen3= 99spd 36cut 24pierce

Offline Krakatit

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Re: Itemized Heirloom Thread (Updated 0.212)
« Reply #63 on: January 24, 2011, 10:48:32 am »
Knigthly, thrust is better :)

Offline panderson

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Re: Itemized Heirloom Thread (Updated 0.212)
« Reply #64 on: January 26, 2011, 05:20:21 am »
Ok, so I thought the great long bardiche doesn't increase in difficulty as you heirloom it.

However, when I heirloom a 2nd time (to scary) the requirement seems to jump to 23! 

Is that correct or is it an error?  I swear I have picked up 3 times heirloomed great long bardiches with 18 str so....

Offline zagibu

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Re: Itemized Heirloom Thread (Updated 0.212)
« Reply #65 on: January 26, 2011, 10:03:03 am »
Yeah, the heirloom preview on the page is messed up. Made me reconsider my heirloom, now I have two mod1 instead of 1 better mod2.
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Offline Dravic

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Re: Itemized Heirloom Thread (Updated 0.212)
« Reply #66 on: January 28, 2011, 01:55:20 am »
if you want to be 100 percent accurate, you must beg some server hoster for items_kind.txt from module folder on which runs crpg server, because this one overwrites clients items_kind.txt during game. If there was any change in items, server file must include it, however client file doesnt have to. :twisted:

Offline Diomedes

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Re: Itemized Heirloom Thread (Updated 0.212)
« Reply #67 on: January 29, 2011, 12:56:56 am »
Found an inaccuracy in the itemized heirloom stats:

The first generation is what's given in the OP (with a minor weight change):
(click to show/hide)

The second generation warhammer slows down speed by two rather than increases by two.  I'm a little irked by this, as I just used my only heirloom chit to modify a weapon that I thought I could retire into a much faster weapon:
(click to show/hide)

Offline Lamix

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Re: Itemized Heirloom Thread (Updated 0.212)
« Reply #68 on: January 29, 2011, 01:06:38 am »
Found an inaccuracy in the itemized heirloom stats:

The first generation is what's given in the OP (with a minor weight change):
(click to show/hide)

The second generation warhammer slows down speed by two rather than increases by two.  I'm a little irked by this, as I just used my only heirloom chit to modify a weapon that I thought I could retire into a much faster weapon:
(click to show/hide)

There are some weight changes on items which i've not listed because there few and far between and would need a lot of reworking to do, and i just don't have the time right now.

The Second Gen, I'm guessing you've not actually heirloomed it and just looked at the stats on the webpage when it says select an item, These previews are currently wrong for a lot of weapons, and scary is one of the ones people have posted about being wrong on the preview when actually heirloomed they turn into the right modifier, mine 'should' be right but as i said in the op none of these are 100% accurate, nothing i can do about that unless an admin is willing to give me server files.
« Last Edit: January 29, 2011, 01:08:30 am by Lamix »

Offline Joxer

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Re: Itemized Heirloom Thread (Updated 0.212)
« Reply #69 on: January 29, 2011, 05:54:52 am »
Masterwork Pike   1748   
weight 2.5
requirement 9
spd rtng 83
weapon length 245
swing damage 18, blunt
thrust damage 30 pierce
Can't use on horseback
Penalty with Shield
Why is everybody telling me to think? I think, I just don't show it.

Offline owens

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Re: Itemized Heirloom Thread (Updated 0.212)
« Reply #70 on: January 29, 2011, 06:46:37 am »
heavy long maul ftw!
69 speed
but breaks block every single time
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Offline Diomedes

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Re: Itemized Heirloom Thread (Updated 0.212)
« Reply #71 on: January 29, 2011, 07:14:57 am »
There are some weight changes on items which i've not listed because there few and far between and would need a lot of reworking to do, and i just don't have the time right now.

The Second Gen, I'm guessing you've not actually heirloomed it and just looked at the stats on the webpage when it says select an item, These previews are currently wrong for a lot of weapons, and scary is one of the ones people have posted about being wrong on the preview when actually heirloomed they turn into the right modifier, mine 'should' be right but as i said in the op none of these are 100% accurate, nothing i can do about that unless an admin is willing to give me server files.

Thanks very much for the comprehensive and articulate reply  8-)

Offline McCart

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Re: Itemized Heirloom Thread (Updated 0.212)
« Reply #72 on: January 30, 2011, 08:17:09 pm »
no more powerful maces?
Gen2 modifier is now scary , not powerful. (-0,5 weight)

Offline Lamix

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Re: Itemized Heirloom Thread (Updated 0.212)
« Reply #73 on: January 31, 2011, 12:56:37 am »
no more powerful maces?
Gen2 modifier is now scary , not powerful. (-0,5 weight)

what kind of mace you looking at, if not the exact type which 1 or 2 handed, looked at a couple of each, 1handed go Heavy,Balanced,Deadly example of 1 would be Iron Mace, which weight goes 2.5base 3.0gen1 2.5gen2 2.75gen3
2handed mods are Heavy,Powerful,Mighty and example Long Iron Mace weight is 4.5base 5.0gen1 5.25gen2 5.25gen3.
hope this helps, Scary seems to only exsist in the previews for heirlooms and not in the game, tell me if i'm wrong about that.

There are a lot of Issues with the previews on the webpage, once you actually heirloom it can be completely different. you could ask in the bug forums and see if you can get a reply from any of the mods, i can't tell you for definate.
« Last Edit: January 31, 2011, 12:59:07 am by Lamix »

Offline Kong Ming

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Re: Itemized Heirloom Thread (Updated 0.212)
« Reply #74 on: February 01, 2011, 06:55:44 pm »
Thanks for the awesome guide, just noticed an error.  Your listing of the Warbow gives it 10 more shoot speed than it actually has.
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