-->
Langes Messer Secondary Mode
-->
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Visit the cRPG ModDB Page!
Rate and Review!
Home
Chat
Help
Search
Login
Register
cRPG
»
cRPG
»
General Discussion
»
Langes Messer Secondary Mode
Print
Pages:
1
[
2
]
Author
Topic: Langes Messer Secondary Mode (Read 4300 times)
0 Members and 1 Guest are viewing this topic.
Casimir
King
Renown: 1756
Infamy: 271
The Dashing Templar
Faction: Knights Templar
Game nicks: Templar_Casimir
IRC nick: Casimir
Re: Langes Messer Secondary Mode
«
Reply #15 on:
June 16, 2011, 04:54:26 am »
0
Yes i believe it does more damage in 2h mode.
Unsure about speed but defo damage increase.
Logged
Turtles
Loar Avel
Knight
Renown: 58
Infamy: 5
Game nicks: Pecores_Lady_Marlyse
Re: Langes Messer Secondary Mode
«
Reply #16 on:
June 16, 2011, 08:28:13 am »
0
it does, for speed and damage
(using lange messer, and loving it
)
«
Last Edit: June 16, 2011, 08:31:19 am by Loar Avel
»
Logged
The world is split in two categorie.
The one digging, and the one with the loaded crossbow.
But never forget that the one digging, got a big shovel.
Rhygar666
Count
Renown: 230
Infamy: 107
möp
Faction: HRE
Game nicks: Rhygay666_HRE
Re: Langes Messer Secondary Mode
«
Reply #17 on:
June 16, 2011, 08:31:28 am »
0
Two-handed
Swing: 38
Cut:27
Speed rating:101
Weapon reach:92
at masterwork
Logged
visitors can't see pics , please
register
or
login
Print
Pages:
1
[
2
]
cRPG
»
cRPG
»
General Discussion
»
Langes Messer Secondary Mode
\n\t\t\t\t\t\t\t\t\t
<' + '/div>\n\t\t\t\t\t\t\t\t\t
%body%<' + '/textarea>
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t<' + '/div>\n\t\t\t\t\t\t\t\t<' + '/div>', sTemplateSubjectEdit: '
', sTemplateBodyNormal: '%body%', sTemplateSubjectNormal: '
%subject%<' + '/a>', sTemplateTopSubject: 'Topic: %subject% (Read 4300 times)', sErrorBorderStyle: '1px solid red' }); aJumpTo[aJumpTo.length] = new JumpTo({ sContainerId: "display_jump_to", sJumpToTemplate: "
Jump to:<" + "/label> %dropdown_list%", iCurBoardId: 1, iCurBoardChildLevel: 0, sCurBoardName: "General Discussion", sBoardChildLevelIndicator: "==", sBoardPrefix: "=> ", sCatSeparator: "-----------------------------", sCatPrefix: "", sGoButtonLabel: "go" }); aIconLists[aIconLists.length] = new IconList({ sBackReference: "aIconLists[" + aIconLists.length + "]", sIconIdPrefix: "msg_icon_", sScriptUrl: smf_scripturl, bShowModify: true, iBoardId: 1, iTopicId: 8137, sSessionId: "e99ac3d3e202dbc893f284b22caabb37", sSessionVar: "d2b75bde", sLabelIconList: "Message Icon", sBoxBackground: "transparent", sBoxBackgroundHover: "#ffffff", iBoxBorderWidthHover: 1, sBoxBorderColorHover: "#adadad" , sContainerBackground: "#ffffff", sContainerBorder: "1px solid #adadad", sItemBorder: "1px solid #ffffff", sItemBorderHover: "1px dotted gray", sItemBackground: "transparent", sItemBackgroundHover: "#e0e0f0" }); } var oVotePost = new PostVoting({ sSessionVar: "d2b75bde", sSessionId: "e99ac3d3e202dbc893f284b22caabb37", iBoard: 1, iTopic: 8137, sButtonSet: "_3", sVoteDownAlt: "Vote Down", sVoteUpAlt: "Vote Up", sVotedDownAlt: "Voted down.", sVotedUpAlt: "Voted up.", sVotedDown: "You have voted this post down. Click to un-vote.", sToVoteDown: "Click to vote this post down.", sVotedUp: "You have voted this post up. Click to un-vote.", sToVoteUp: "Click to vote this post up.", sNoVoters: "No one has voted.", sScriptUrl: "https://forum.c-rpg.net/index.php?PHPSESSID=jlao0jjm5m2g338e1ls0fa9vkp&", sImagesUrl: "http://forum.c-rpg.net/Themes/actualism_202/images" }); // ]]>-->