Poll

IYO would a bonus for a kill be a good thing?

Yes, based on the assets of the killed player.
10 (16.1%)
Yes, a fixed price that is low that won't drive a "YOU KILL STEALING M$$$$ F$$$$" wedge through every server.
13 (21%)
Shut up you smell everything is great, I'm sticking my fingers in my ears and shutting my eyes!
19 (30.6%)
Yes, based on assests and should boost with multi kill.
4 (6.5%)
Yes, a fixed price that improves with multi kills, and especially GOD LIKE!
2 (3.2%)
No. (are you happy now?)
14 (22.6%)

Total Members Voted: 62

Voting closed: June 17, 2011, 03:22:55 am

Author Topic: Cash money for kills.  (Read 2092 times)

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Offline Paul

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Re: Cash money for kills.
« Reply #15 on: June 12, 2011, 11:00:12 am »
0
I wish people would finally realise that polls without unbiased option descriptions are simple disregarded.

lern2poll

Offline Ginosaji

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Re: Cash money for kills.
« Reply #16 on: June 12, 2011, 11:30:42 am »
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Neither dealt damage nor kills truly represent skills or value, so I'd vote "no".

Offline Vex.

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Re: Cash money for kills.
« Reply #17 on: June 12, 2011, 08:29:38 pm »
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No for more cash for a kill.
But xp for a kill would be nice^^

Offline Tzar

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Re: Cash money for kills.
« Reply #18 on: June 13, 2011, 02:14:00 am »
0
You gotta listen to this tune while posting against skill based rewards  :arrow: http://www.youtube.com/watch?v=U06jlgpMtQs&feature=related
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Rogue_Eagle

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Re: Cash money for kills.
« Reply #19 on: June 13, 2011, 08:27:31 am »
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I'm all for performance based bonuses.

Offline dontgothere

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Re: Cash money for kills.
« Reply #20 on: June 13, 2011, 09:24:34 am »
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This has probably been said already, but I think that "money for kills" would increase kill-steals and team-killing.

I don't like the idea until you have a way of rewarding players who assist, too.

Offline Dezilagel

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Re: Cash money for kills.
« Reply #21 on: June 13, 2011, 11:41:24 am »
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« Last Edit: June 13, 2011, 11:46:29 am by Dezilagel »
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Offline Kafein

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Re: Cash money for kills.
« Reply #22 on: June 13, 2011, 11:49:29 am »
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I'm for it, together with an equivalent (or more) punishing system for teamdamage.

Offline Rogue_Eagle

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Re: Cash money for kills.
« Reply #23 on: June 13, 2011, 12:48:28 pm »
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how about if you teamkill all the gold/xp you earn off kills is given to the tk'd person instead.

Offline FRANK_THE_TANK

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Re: Cash money for kills.
« Reply #24 on: June 13, 2011, 01:13:39 pm »
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@PieParadox & FORKONE: I voted no to my own pole!

At the moment the concept of cash for kills or dmg is beating the "NO I'M OLD AND DON'T LIKE CHANGE!" camp by a far whack.

To all the silly, silly trolls with no sense of humour. There is a no option, its right in the damned middle. GROW A PAIR, "ooo I'm offended. How terrible!" its not going to kill you.
« Last Edit: June 13, 2011, 01:16:48 pm by dangah »
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Offline FRANK_THE_TANK

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Re: Cash money for kills.
« Reply #25 on: June 13, 2011, 01:59:13 pm »
0
I wish people would finally realise that polls without unbiased option descriptions are simple disregarded.

lern2poll

I wish people would learn grammar, and spelling wouldn't go a miss either. We however, can not always get what we want, and rarely get what we wish for.
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Offline rustyspoon

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Re: Cash money for kills.
« Reply #26 on: June 13, 2011, 03:40:00 pm »
0
I like the current system since it's so much more balanced towards new people. If we went back to money for kills, all the good people would be making WAY more money than everyone else.

Then we'd see plated chargers and tincans all over the place again and it would be easier for them to purchase heirlooms. Not to mention the fact that going to that system would benefit cav/ranged more than melee.

I for one don't want to return to the dark days before the new money/xp system.
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Offline Tzar

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Re: Cash money for kills.
« Reply #27 on: June 13, 2011, 04:06:59 pm »
0
I like the current system since it's so much more balanced towards new people. If we went back to money for kills, all the good people would be making WAY more money than everyone else.

Then we'd see plated chargers and tincans all over the place again and it would be easier for them to purchase heirlooms. Not to mention the fact that going to that system would benefit cav/ranged more than melee.

I for one don't want to return to the dark days before the new money/xp system.

You wouldn't for crying out loud  :!:

Gettin 20 kills with the gold awarded that i posted wouldn't even be enough to afford 5% of your upkeep if your wearing plate and ride a plated charger.... it would just add some sorta rewarding feeling towards the player and a tiny help on hes upkeep..
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline rustyspoon

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Re: Cash money for kills.
« Reply #28 on: June 13, 2011, 05:39:47 pm »
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You wouldn't for crying out loud  :!:

Gettin 20 kills with the gold awarded that i posted wouldn't even be enough to afford 5% of your upkeep if your wearing plate and ride a plated charger.... it would just add some sorta rewarding feeling towards the player and a tiny help on hes upkeep..

Re-reading your post, it would be reasonable as long as there was a penalty for team damage/team kills. Since the average person is a retard, we need something to stop kill hungry whores from spamming all over the place and hitting their teammates. However, I still don't think it's a great idea for a technical issue.

It would dramatically increase the amount of communication needed between the server and database, which could potentially slow things down. I'm not an engineer or anything, but maybe someone who is has some input?
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Offline Tzar

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Re: Cash money for kills.
« Reply #29 on: June 13, 2011, 05:44:05 pm »
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Re-reading your post, it would be reasonable as long as there was a penalty for team damage/team kills. Since the average person is a retard, we need something to stop kill hungry whores from spamming all over the place and hitting their teammates. However, I still don't think it's a great idea for a technical issue.

It would dramatically increase the amount of communication needed between the server and database, which could potentially slow things down. I'm not an engineer or anything, but maybe someone who is has some input?

Agree. a penalty system for team wounding would be needed perhaps -100 gold for tk ect ect...

Also the system would be better if it rewarded dmg and not the kill per say..
That way everyone would have a good chance  :)
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.