Author Topic: Changelog 0.210 (Items) + screenshots  (Read 25338 times)

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Offline bruce

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Re: Changelog 0.210
« Reply #45 on: January 11, 2011, 01:23:05 am »
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Elite Scimitar :
Price 4680 now 6243
Speed rating 100 now 99

can you nerf the spammy again , how about 95 speed  so that 2h or polearm will crush me with their uber animations ,  i mean 2 nerfs is good but 3 would be better /sigh

And they boosted katana speed, ha ha.
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Offline Babelfish

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Re: Changelog 0.210
« Reply #46 on: January 11, 2011, 01:23:12 am »
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I just bought 27 horses.

You can buy more then one of each?

Offline AirPhforce

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Re: Changelog 0.210
« Reply #47 on: January 11, 2011, 01:27:54 am »
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You can buy more then one of each?

Buy low sell high

Offline balbaroth

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Re: Changelog 0.210
« Reply #48 on: January 11, 2011, 01:30:23 am »
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I guess you could say

the elite scimitar

isn't really elite

 rename elite scimitar to weakened piece of metal

Offline Babelfish

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Re: Changelog 0.210
« Reply #49 on: January 11, 2011, 01:33:34 am »
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And they boosted katana speed, ha ha.

Katana is hardly one of the top weapons, sure its fast, but oh my god the reach & pierce  :cry:

Offline Wench

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Re: Changelog 0.210
« Reply #50 on: January 11, 2011, 01:33:57 am »
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my dream was to ride a mamluk horse   :|

agreed bro....


agreed

chadz, bring back precasting, byi0tch.
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Offline WaltF4

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Re: Changelog 0.210
« Reply #51 on: January 11, 2011, 01:35:47 am »
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rename elite scimitar to weakened piece of metal

More like shamitar.

Offline Arris

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Re: Changelog 0.210
« Reply #52 on: January 11, 2011, 01:37:57 am »
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Crossbows nerfed again? And now repairs price and purchase price are higher? Gratz... dissapointing changelog.
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Offline Welcome_To_Hell

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Re: Changelog 0.210
« Reply #53 on: January 11, 2011, 01:43:40 am »
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Slow down the scimitar and speed up the katana. What kind of logic was behind that judgment haha  :rolleyes:

Horses got yet another nerf, now not only everyone has one but  the horses are useless paper mache backstabbing targets just like in native!

At least the staff/bec silliness is gone.

Offline Arris

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Re: Changelog 0.210
« Reply #54 on: January 11, 2011, 02:10:47 am »
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Ok, after few tests. We have checked it with Siege Crossbow and Very Strong Bow. One of test object was my character.

Equipment:
Light Strange Armor set.

Important stats:
Ironflesh 5

And now:
I will die after 3-4 shots of Strong Bow. Bodkin Arrows.
I will die after 3 shots from Siege Crossbow. Steel Bolts.

Why I'm writing this. Acording to this changelog bow worth around 7500 Gold is almost the same powerful as crossbow worth 17000! Now crossbows are useless since they don't have dmg advantage or speed advantage or accuracy advantage. It even costs a whole lot to repair it (around 900 gold!!). This is MADNESS.
« Last Edit: January 11, 2011, 02:13:01 am by Arris »
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Offline StanleyPain

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Re: Changelog 0.210
« Reply #55 on: January 11, 2011, 02:12:17 am »
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What's maddness is that a xbow can still 1shot kill on a body shot from across the map and a bow can't.

Offline StanleyPain

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Re: Changelog 0.210
« Reply #56 on: January 11, 2011, 02:12:45 am »
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Loving these changes, especially the archer ones  :twisted:

Offline Arris

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Re: Changelog 0.210
« Reply #57 on: January 11, 2011, 02:14:30 am »
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What's maddness is that a xbow can still 1shot kill on a body shot from across the map and a bow can't.

Not exactly. We have tested that too on naked guy with 0 ironflesh. He died after 2nd shot of Siege Crossbow with Steel bolts!
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Offline Erasmas

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Re: Changelog 0.210
« Reply #58 on: January 11, 2011, 02:16:21 am »
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What's maddness is that a xbow can still 1shot kill on a body shot from across the map and a bow can't.

Not true - I have been making some tests with Arris - 0 IF, naked body needs two shots from short distance, by siege xbow. Guy with 5 IF needs three shots.  Siege xbow + steel bolts. 120 - 125 in xbows.
« Last Edit: January 11, 2011, 02:19:32 am by Erasmas »
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Offline Deathwind

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Re: Changelog 0.210
« Reply #59 on: January 11, 2011, 02:18:26 am »
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Don't forget that crossbow damage cannot be augmented by PD nor does it have a skill requirement/investment (just needs str)
and WPF works differently for each weapon.