Been playing it quite a lot lately and it's good (way better than vanilla mp) but it needs quite some work
-
Chambers need to come back. Without them, melee is simply "spam to win". I already see some scythe builds where ppl just keep hitting you and you can barely fight back because most hits result in a polestun. Also Spamitar-clowns who endlessly faint around before they even attack have their greatest life atm with the current system. I really, really hope that devs somehow manage to get chambers going again, because it's a super important mechanic that raises the combat beyond the current loop of "you attack, then I attack". Feints, hold attacks and footwork just aren't enough for the combat system we all loved for many years
- horses are too quiet as they've always have been in bannerlord, idk if that's even fixable
-
aiming speed should be overall a bit faster and closer to crpg1 speeds. I don't mind long reload times but
ye gods the crosshair of crossbows crawls painfully slow over the screen until I get a decent aim. Not only does it make it difficult/impossible to react to scenarios (upcoming cav, fast peasants) but the fact that it also resets when you turn too fast/much just turns aiming into an unnecessarily tedious process. No need for big changes, just make the aiming speed a bit closer as crpg1 was
- the shop could be a bit more compact, there's a LOT of whitespace and it takes quite a while to browse through items. crpg1 website gives you a good overview of your items etc, crpg2 website feels a bit "bloated with nothing" atm. But that's alright, I rather have devs working on the game instead of the website
Nothing else to add so far from my side, only started with the mod a couple of days ago after not playing for quite a while. It already feels WAY better than the stinky bannerlord vanilla mp, I hope there will be some great improvements this year
I'll hang around on the siege server only though atm, it's the best place to learn the game.
Also, I don't like the vanilla battle maps. They feel more like "cOmpEtiTiVe gAMinG AreNaS" than actual locations. Too much focus on "lane A, lane B, lane C"-designs as CSGO maps, etc...have and not enough focus on simply fun maps that also make sense in an environmental/artistic way