It's not about comparing how the combat plays out, it's about how it feels. May as well compare it to Dishonored 2. Mordhau, (or Dishonored 2...) has combat that feels weighty and satisfying (again, thanks in large part to stuff like the audio of hitting and getting hit, animations of hitting and getting hit, etc). LO does not. How it actually plays isn't relevant in that discussion.
Shame about the numbers thing, it wouldn't be that difficult to make it mostly about skill and not numbers, if you added mechanics that allowed for legitimate 1vX potential against people who have a clue. IMO a melee game especially REALLY needs that, otherwise swarming becomes a massive and boring problem. At least in shooty shooty games it's a lot easier to stop people just stupidly swarming you with numbers.