Kill for tiny amounts of xp/gold - it's going to get implemented (kinda), but was postponed because of work on Strategus.
This right here, this is why mod ls dead. Most playerns don't give a fuck about strat except mercs clan, cRPG has essentially become owned by mercs clan because DeveUKR is a merc. And certainly not a single new or old but inactive players give a fuck about strat. These people just want to jump in the game to test it out, not get involved in Strategus, which requires regular playing. cRPG first, Strategus later.
Anyway, long time ago you were asking about compromise with wipe. Well here's my idea: make a backup of everything, then wipe it. If people don't like it, and mod dies more than dead, bring current state back. If people play, let wipe be.
Better yet, how about we make a stone soup? Let's vote someone from community, give them almost full access to cRPG for a few days, see how it goes. If people like it, let them stay for a bit longer. If not, kick them out, revert to backup, and choose new vice dev.
DeveUKR, I must say I am FUCKING annoyed at your unwillingness to do simple changes suggested in the "you to decide" thread. Maybe you implement lots of changes decided by strat plebs from some merc discord circlejerk, but that doesn't count. It has been almost 4 months, 23 pages and your response to most suggestions was "NYEEH this will kill mod", "NYEEH strategus more important", "NYEEH 10 people played for a minute today, so I guess mod is alive". If you don't want to do this, or simply don't have the time to, just give dev access to the next most sane, mentally stable member of this forum. I know I'm being rude and unreasonable, but let's achieve something, anything other than some strat bullshit that only a tiny little teeny peeny part of cRPG community plays.
FUCKTo balance my angry post, I admit that I like the new factions/nations thing in cRPG item shop (not strat, I don't care about strat)