It is a hard project started recently, I hope to show something very soon.
To explain it better I summarize it in... the game is a mix between the persistent world and crpg/strategus. It's free.
In the persistent world we will have jobs, tasks, tournaments, entertainment, commerce, politics, conspiracies, gestion, death .... On the other hand there will be a recruitment stall in the capital to participate in foreign wars. Battles and sieges. If you become someone important, be it for money or titles you can create a small army, players and npc.
Things to consider:
* There will be no user interface, you will not know the health points, the stamina or the adrenaline. You will not know your stats either.
* In this game you will rise not by clicking on buttons on a screen. Here you have to train. If you want to specialize in a weapon use it constantly and you will notice little by little that you will be faster or that you will attack harder, in addition you will learn some new movements.
* One life, a lot of family. If your character dies, he dies forever and loses everything he has on him. But in a combat your character can be presumed dead and remain alive. As in the game you can have properties, these and all their content go to your descendant.
If something is not clear, you want to deepen in some particular topic or make a suggestion I invite you to comment.
Work in progress:
- Combat animations. One-handed weapons, with a shield and without it.
- Programming of the combat system.
- Network programming, Deathmatch game mode to test the combat system.
visitors can't see pics , please
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login Temporary character to present the combat system.
To-Do list 2018: - Complete combat system.
- Persistent world. The capital, The big town full of shit.