Hi. One of the balancers asked me several questions about crossbows so I've decided to put my 5 cents here.
Seems to me that balancers are struggling with some decisions. Hope this helps.
Before you watch the stats you should read why these stats are such.
1. My personal belief is that min-max builds is something bad balance-wise. It is not only OP in most cases but also game ruining in certain ways.
None of the builds should be ultimate best.Sounds obvious, right? Well, not when you look on item balance that makes a little sense sometimes. People should experiment with builds and try hybrids to be the most effective. Remember that you balance the game to remove the game ruining aspects first of all.
2. This thread is only for crossbows but it won't work without changes to other items/classes as it would be just a huge nerf for crossbows. I will gradually make threads with new item classes.
I see the need in dividing crossbows into 3 types:
1. Light crossbows. Only one is present so far. Should be 1 slot and have weak stats.
Should be the only crossbows possible to reload on horseback.
2. Regular crossbow. Hunting Crossbow and Crossbow now.
Mediocre stats.
3. Heavy crossbows. Heavy Crossbow and Arbalest. Should be 3&4 slots.
High damage and accuracy with low reload speed. Should have high STR requirements to prevent AGI builds
Should be really expensive.
Changes to stats of each crossbow and some side notes:
Global changes- Difficulty is increased by 2-4 STR for each crossbow to prevent high AGI builds with millions of WPF and athletics.
- Accuracy is slightly increased to compensate the WPF loss with new STR requirements
- Price is drastically increased for all crossbows
Light CrossbowWeight: 3.6 -> 2.8
Accuracy: 85 -> 84
Difficulty: 9 -> 12
Speed rating: 153 -> 142
Missile speed: 48 -> 46
Damage: 53 -> 48
Slots: 2 -> 1
Price: 8236 -> 14778
Explanation:Can be used as sidearm both for infantry and cavalry. 1 slot opens possibilities for better hybrid solutions like horse+lance+1hander+crossbow&bolts for cav or 2hander+shield+crossbow&bolts etc. Drastically weakened.
Hunting CrossbowWeight: 3 -> 3.6
Accuracy: 83 -> 86
Difficulty: 7 -> 11
Speed rating: 172 -> 136
Missile speed: 46 -> 44
Damage: 40 -> 46
Slots: 2 -> 1
Price: 4624-> 7621
Can't reload on horseback
Explanation:Can be used as sidearm for infantry. Impossible to reload on horseback anymore. Made 1 slot to to be a better sidearm solution. Drastically reduced reload speed to force the usage only in really needed situations.
CrossbowWeight: 4 -> 3.8
Accuracy: 87 -> 88
Difficulty: 11 -> 13
Speed rating: 135 -> 130
Missile speed: 50
Damage: 60 -> 56
Slots: 2
Price: 10326 -> 16945
Can't reload on horseback
Explanation:Slightly nerfed.
Heavy CrossbowWeight: 4.4 -> 4.6
Accuracy: 88 -> 90
Difficulty: 13 -> 16
Speed rating: 105 -> 98
Missile speed: 57
Damage: 74
Slots: 3
Price: 12437 -> 21446
Can't reload on horseback
Explanation:Compromise between Crossbow and Arbalest. 3 slots make it possible to use a 1 slot sidearm.
ArbalestWeight: 4.7 -> 5.2
Accuracy: 93 -> 95
Difficulty: 16 -> 18
Speed rating: 78 -> 84
Missile speed: 60
Damage: 85
Slots: 4
Price: 15196 -> 32794
Can't reload on horseback
Explanation:Expensive and slow crossbow with only weak 0 slot sidearms possible. Designed for dedicated crossbowmen.
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loginBolts changes.I am pretty sure that max ammo of Steel Bolts needs to be reduced by 1 more bolt so that regular Bolts could find its niche as well.
BoltsWeight: 4 -> 5.2
Max ammo: 9
Damage: 5 -> 4
Price: 493 -> 2191
Explanation:Slightly nerfed not to be overall better solution than steel bolts
Steel BoltsWeight: 5 -> 4
Max ammo: 7 -> 6
Damage: 8
Price: 5843 -> 7211
Explanation:Max ammo reduced by 1, weight reduced accordingly.
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