I have a few possible bugs to report regarding the awesome new-ish narfy armors.
**Finger Gauntlets -- items_kinds has this as leather_gauntlet_newL when the mesh name is leather_gauntlet_new_L. Also, the hands of these gloves appear rather small in-game. Not sure why...they don't appear that small in the brf.
**Leather Greaves -- The mesh (narf_leather_boots) is stretched to the point of chicken legs. Thankfully you kept a copy of the previous version in the brf so I've been fixing it on my end since the change. I imagine that wasn't your intent though.
**Red Brigandine over Aketon -- This seems like it should be using the version you have in your brf (narf_brigandine_red), like the rest of Narf's brigandine armors, but is still using Raylin's version (new_brigandine_red).
**Blue Brigandine over Aketon -- The Barabans_items.brf lists a material name "brigandine_blue" that was already defined in narfs_men_at_arms_pack.brf and used by the Blue Brigandine in your brf. They share a diffuse map but have different bump and specular maps.
The last thing is not a bug but a selfish gripe. The difficulty of brigandine over mail seems high (16). When compared to other armors in that range, like the plated hauberk over aketon (also 16) and the knight armors (14), it seems like it should be more of a 15. In fact a couple other armors in that area seem off as well but who cares about those lesser peasant armors.
And finally...don't forget to take a break and have a beer once in a while.