People keep dividing anyone who wants aleveling system as grinders who cant enjoy the arcade style of doing the exact same thing over and over again without any change. Part of the reaon many of us enjoy the supposed "grind" is that as we and others level up it changes the dynamics in our battles with others and we have to continually readjust. I dont know about others but silly games like tetris and other video or arcade (not computer) games bore the crap out of me because of the excessive repetitiveness dulls my mind. People keep praising a system that never changes with the "true form of gaming unpolluted by the scourge of grinding", but fail to recognize the mind-numbing monotony of an unchanging system. Yes if you want a quick dull fix like staring at the boob tube that doesnt require much brain power and keeps your mind occupied without challenging it, then get rid of all the "grind". But many peopel that play computer rather than video games are very intelligent people that need more intellectual stimulation from a shifting and changing dynamic in a game. The other thing such players can get this from is from a great storyline development, which this game cannot provide as yet, though strategus offers some slight potential with this regard. Its best to have both worlds of shifting abilties and story development that is the mark of a great game that captures the attention of many computer gamers as a truly great role-playing or cRPG game: think the original Fallouts, Planescape:Torment, Betrayal at Krondor, Final Fantasy, the Baldur's Gate series, etc.