Author Topic: PSA FYI, "green light"  (Read 7660 times)

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Offline Sauce

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Re: PSA FYI, "green light"
« Reply #45 on: June 03, 2017, 03:14:49 am »
+4
Native is fun but it doesn't have the fashion options of cRPG.

Offline Tristan_of_Erzoth

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Re: PSA FYI, "green light"
« Reply #46 on: June 03, 2017, 04:14:03 am »
+1
Change it back so that cut weapons glance on armor more like it used to back in the old days.
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Offline GOBBLINKINGREATLEADER

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Re: PSA FYI, "green light"
« Reply #47 on: June 03, 2017, 05:49:34 am »
+7
i am prepared to play soon™

Offline Asheram

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Re: PSA FYI, "green light"
« Reply #48 on: June 03, 2017, 05:54:47 am »
+3
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Offline Prpavi

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Re: PSA FYI, "green light"
« Reply #49 on: June 03, 2017, 09:56:40 pm »
+1
I'm down, ready to dl and join the servers, tbh I missed this old mod, ready to give it on one more go.
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Sparvico

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Re: PSA FYI, "green light"
« Reply #50 on: June 04, 2017, 05:12:14 am »
+3
Ya'll nerds still chasing this pipe dream eh?
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Offline Tore

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Re: PSA FYI, "green light"
« Reply #51 on: June 04, 2017, 03:16:17 pm »
+1
For me the "revival patch" was what killed the mod; it was all downhill from there. Hope they revert the mod to before the patch because i'd love to play cRPG again.

Offline Golem

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Re: PSA FYI, "green light"
« Reply #52 on: June 04, 2017, 04:46:17 pm »
0
Can we have custom 2h stab?
Also, the Discord invite is dead..
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Offline Porthos

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Re: PSA FYI, "green light"
« Reply #53 on: June 04, 2017, 05:49:05 pm »
+4
lower levels were nice
THIS! so much THIS!
For me the "revival patch" was what killed the mod; it was all downhill from there. Hope they revert the mod to before the patch because i'd love to play cRPG again.
My thoughts exactly :)
cRPG would be perfect if it was just native with an rpg/leveling system and more gear. All the stuff they added overtime to gameplay hurt it more than it did good.
don't really think so. native gameplay is trashy (weird hitboxes, hitting through the corpse, amazingly op lances, such as awlpike f.e. which is an uberweapon in native and all the other stuff gravoth's volunteering for) compared to cRPG, not to mention the native ranged units being so amazingly op compared to cRPG ones. i think cRPG gameplay before the destiny patch was just perfect. and no, in fact they added so many cool features as nudge or rolling for example, which i always miss so badly in native (still hitting V from time to time with no effect :c). but you should get rid of balistas on EU2, that's for sure x)
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Offline Yeldur

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Re: PSA FYI, "green light"
« Reply #54 on: June 04, 2017, 09:33:12 pm »
+1
Ya'll nerds still chasing this pipe dream eh?

IT'S NOT A PIPE DREAM, WE WILL MAKE C-RPG GREAT AGAIN

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Offline gallonigher

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Re: PSA FYI, "green light"
« Reply #55 on: June 04, 2017, 10:48:54 pm »
+2
you got to be jokam.

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Seriously tho, we need this. 

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Offline Gravoth_iii

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Re: PSA FYI, "green light"
« Reply #56 on: June 05, 2017, 05:36:42 am »
+1
It would be an interesting test at the very least. Obviously there probably wont be a shitton of returning players, but maybe we will get a chunk at least. Either way it'll probably only be old players, and who doesnt like a good old hit of nostalgia, im sure i could imagine myself back at the time during whatever patch we end up with now. The biggest thing i look forward to is the feeling of being unrestricted if we get a patch with no turn rate limit, no ground hitboxes etc. Maybe even the pole stun (i wouldnt mind full stagger either LUL).
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Offline Casimir

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Re: PSA FYI, "green light"
« Reply #57 on: June 07, 2017, 03:25:06 am »
+4
Full character wipes & reset to at least pre-Tydeus balancing and I'd defo hit up some cRPG again. 
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Offline Varadin

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Re: PSA FYI, "green light"
« Reply #58 on: June 07, 2017, 03:56:29 am »
+2
Full char wipe (exp/gold/masteworks), Lower lvls, older patches. Me and my friends will return then and only then.
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Offline Kadeth

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Re: PSA FYI, "green light"
« Reply #59 on: June 07, 2017, 05:07:30 am »
+4
pls do wipe the database so i can finally get the name i've always wanted, new_player
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