I'm so decked out that I don't have the patience to play safe anymore, because loot means absolutely nothing. Which in turn means I die to people sitting in a random bush a lot because I sprint around making noise.
Yeah I've noticed this pattern a lot as well. Patience kinda wins in this game, I guess it's realistic, but whoever gets the drop on someone is going to win the fight from my experience, unless they really fuck up their aim (I don't know how, because most of the guns don't have a lot of recoil). I wish TTK was a bit higher so the one who gets the drop would still have advantage, but it wouldn't be a guaranteed win.
So you should cherish what you have now, a lot of people do hatchling runs for the tasks and to get loot, but I think that's shooting yourself in the foot. The game is so much more fun when you're afraid of dying, and when you still have tasks to do and loot to care abut.
I've been going in geared pretty much all the time now, so I agree. The fear of dying with gear makes raids exciting, even though my stash is full all the time and I actually had to vendor sell fuckloads of guns lol. The only hatchling run I do is the Factory key and marked room (for keybar) on Customs, and that's because if I take gear I'll never be fast enough to beat other hatchlings to dorms. Still no luck on those two items, but I did find a Docs case which helps.
Bonus clip, Fort+Fast squads playing like they're invincible is pretty hilarious
I think it has more to do with squads than armor. You know how I won that 1v3 at new gas station from my last post? They literally ran out one after another through the same door, like fucking lemmings. All I had to do was gun them down. People are clueless and are used to getting carried by the fact that outnumbering someone in this game is a huge advantage.
But generally I've been really pulled in by this game. I didn't expect it to pull me in this much, to be honest. Even with all the bugs and occasional clunkiness. I like the gunplay, the immense weapon modding and mechanics and animations connected to it. The armor and health system, how looting works. It's just on another level compared to DayZ. And yeah I prefer the raid format as well, faster paced, more action. Then you also have the tasks, which bring some meaning and goals to your raids, love those as well.
Some things that I dislike:
- some skills are downright stupid, in both what they provide and how they level. Strength being the main culprit here, of course. I love that there's a skill system in the game, it's a cool feature. But these skills should level naturally when you play. You shouldn't need to do stupid actions repeatedly that you wouldn't even think of doing in a normal raid, and that certainly shouldn't be the only way to level it. And once you do max it, you shouldn't be able to do this lol
https://clips.twitch.tv/SecretiveLivelyCockroachGrammarKing- grouping up is absurdly strong and makes this game a walk in the park. Groups should be matched only with other groups (+-1 member).
- sound, especially vertical, really needs to be adjusted. Sometimes it's really hard to tell where the enemy is from sound.