Poll

Is the Panos correct?

Yes, once again The Panos stands correct
18 (27.7%)
No, you're a fucking retard
6 (9.2%)
Oh for fuck sake, someone call Cmp, someone needs to ban this Greek prick
14 (21.5%)
GIVE THEM RUN
8 (12.3%)
Yhohohohohoho
19 (29.2%)

Total Members Voted: 64

Author Topic: How hard can it be?  (Read 5944 times)

0 Members and 1 Guest are viewing this topic.

Offline Panos_

  • იოსებ ბესარიონის ძე სტალინი
  • King
  • **********
  • Renown: 2006
  • Infamy: 885
  • cRPG Player Sir White Bishop
  • Come and get couched, Turk!
    • View Profile
  • Faction: Vyzantion (Palaiologos Era)
  • Game nicks: Panos_the_TurkSlayer
  • IRC nick: THE_PANOS
How hard can it be?
« on: May 27, 2016, 09:48:39 am »
+19
Hey Dupre & Rico, thanks for all your hard work!

But instead of constantly nerfing and changing the stats of the gear, how about some more bigger changes that will bring back people to the mod?


First of all, fix the god damn map rotation. (Below I will add a map list with the maps that need removal)

TBU


Secondly, add more options to the auctions.

1. Loompoints
2. Increase the number of heirloom exchange to 2 per 3 days, instead of 1.
3. Add random MW items to the auction


Thirdly, Remove the fucking stones & for fuck sake remove the melee ability of throwing lances. Throwing lances can be thrown, can be spammed, can rear a horse, can be picked up again to be used, why?


I will update it as soon as I think more stuff.


Fuck you all.
visitors can't see pics , please register or login

Offline Golem

  • Earl
  • ******
  • Renown: 466
  • Infamy: 206
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
  • Game nicks: rektlessHEMPrincess
Re: How hard can it be?
« Reply #1 on: May 27, 2016, 10:02:10 am »
-2
At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square.
This is about being straight out retarded. Children see in slow motion like owls.

Offline Switchtense

  • King
  • **********
  • Renown: 1137
  • Infamy: 137
  • cRPG Player Sir White Bishop
  • poking you where the sun dont shine!
    • View Profile
  • Faction: Unicorns, BIRD CLAN BEST CLAN!
  • Game nicks: All sorts of Switch's
  • IRC nick: Switchtense
Re: How hard can it be?
« Reply #2 on: May 27, 2016, 10:20:44 am »
+5
At fifteen, I had the will to learn; at thirty, I could stand; at forty, I had no doubts; at fifty, I understood the heavenly Bidding; at sixty, my ears were opened; at seventy, I could do as my heart lusted without trespassing from the square.

I made it my sacred task to downvote every single post spamming that shit.
For all the non-believers, look no further than this thread for proof that while strat battles are won/lost in NA3/EU3, strat wars are won and lost on the forums.
visitors can't see pics , please register or login

Offline Falka

  • King
  • **********
  • Renown: 1257
  • Infamy: 423
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: How hard can it be?
« Reply #3 on: May 27, 2016, 10:24:17 am »
+5
how about some more bigger changes that will bring back people to the mod?

 :shock:         :lol: :lol: :lol:
visitors can't see pics , please register or login

Offline Switchtense

  • King
  • **********
  • Renown: 1137
  • Infamy: 137
  • cRPG Player Sir White Bishop
  • poking you where the sun dont shine!
    • View Profile
  • Faction: Unicorns, BIRD CLAN BEST CLAN!
  • Game nicks: All sorts of Switch's
  • IRC nick: Switchtense
Re: How hard can it be?
« Reply #4 on: May 27, 2016, 10:27:08 am »
+2
:shock:         :lol: :lol: :lol:

Don't worry, I am sure he does not mean Turks.
For all the non-believers, look no further than this thread for proof that while strat battles are won/lost in NA3/EU3, strat wars are won and lost on the forums.
visitors can't see pics , please register or login

Offline Kadeth

  • Marshall
  • ********
  • Renown: 845
  • Infamy: 81
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Calradian Confederacy
  • Game nicks: kadeth
Re: How hard can it be?
« Reply #5 on: May 27, 2016, 10:27:52 am »
0
1v1 me for all ur looms !
visitors can't see pics , please register or login

pogosan

  • Guest
Re: How hard can it be?
« Reply #6 on: May 27, 2016, 11:18:43 am »
+1

Offline Golem

  • Earl
  • ******
  • Renown: 466
  • Infamy: 206
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
  • Game nicks: rektlessHEMPrincess
Re: How hard can it be?
« Reply #7 on: May 27, 2016, 11:33:56 am »
+1
If devs don't post anything it doesn't mean they don't do anything either. Just sayin'.

It does from now on, should've kept quiet.
This is about being straight out retarded. Children see in slow motion like owls.

Offline Gandalf77

  • Count
  • *****
  • Renown: 251
  • Infamy: 90
  • cRPG Player
    • View Profile
  • Game nicks: Rider_of_Rohirrim, Sandor_Clegane_
Re: How hard can it be?
« Reply #8 on: May 27, 2016, 11:34:47 am »
0
Hey Dupre & Rico, thanks for all your hard work!

But instead of constantly nerfing and changing the stats of the gear, how about some more bigger changes that will bring back people to the mod?


First of all, fix the god damn map rotation. (Below I will add a map list with the maps that need removal)

TBU


Secondly, add more options to the auctions.

1. Loompoints
2. Increase the number of heirloom exchange to 2 per 3 days, instead of 1.
3. Add random MW items to the auction


Thirdly, Remove the fucking stones & for fuck sake remove the melee ability of throwing lances. Throwing lances can be thrown, can be spammed, can rear a horse, can be picked up again to be used, why?


I will update it as soon as I think more stuff.


Fuck you all.

I agree. Nerf throwing shits they are too op :F  1 stone can take 1-2 bars lel. I would nerf some polearms as well :P but armors are fine now i think. And buff horses !! 4 bars by stones is a joke -.- and Horse Xbow is useless :F need faster reload or accuracy :D

Offline Yuang

  • Marshall
  • ********
  • Renown: 788
  • Infamy: 45
  • cRPG Player
  • I love you all
    • View Profile
    • 汉云工作室
  • Faction: Nothing
  • Game nicks: TangSanZang
Re: How hard can it be?
« Reply #9 on: May 27, 2016, 11:35:38 am »
0
They should have done it.
visitors can't see pics , please register or login

I'm who I am, a firework of larruping color.
My time is seven hours earlier than the forum.

Offline Gandalf77

  • Count
  • *****
  • Renown: 251
  • Infamy: 90
  • cRPG Player
    • View Profile
  • Game nicks: Rider_of_Rohirrim, Sandor_Clegane_
Re: How hard can it be?
« Reply #10 on: May 27, 2016, 11:40:38 am »
0
Remove some maps and add new would be good idea :) for sure you should remove that teuten shit forest map with fort in middle and unable to ride ground :F

Offline Vovka

  • King
  • **********
  • Renown: 1174
  • Infamy: 240
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Druzhina
  • Game nicks: Druzhina_Vovka
  • IRC nick: Vovka
Re: How hard can it be?
« Reply #11 on: May 27, 2016, 11:48:13 am »
+1
Pls +1 speed to katana!
visitors can't see pics , please register or login

Offline Gandalf77

  • Count
  • *****
  • Renown: 251
  • Infamy: 90
  • cRPG Player
    • View Profile
  • Game nicks: Rider_of_Rohirrim, Sandor_Clegane_
Re: How hard can it be?
« Reply #12 on: May 27, 2016, 11:51:06 am »
+1
Pls +1 speed to katana!

dont drink before posting :F

Pls -1 speed to katana!

now its good

Offline Uther Pendragon

  • King
  • **********
  • Renown: 1253
  • Infamy: 133
  • cRPG Player A Gentleman and a Scholar
  • EX Head of EU and NA admin teams
    • View Profile
    • Strategus Guide
  • Faction: Stromgarde
  • Game nicks: Uthyr Pendraeg, Uthyr, mr fucking dtv hero admin, Stromgarde_Uthyr_Pendraeg
  • IRC nick: Something along those lines above
Re: How hard can it be?
« Reply #13 on: May 27, 2016, 12:03:57 pm »
+2
First of all, fix the god damn map rotation. (Below I will add a map list with the maps that need removal)

TBU

http://forum.melee.org/general-discussion/new-map-rotation-proposal-(important!)-(to-be-edited-replaced)/

Try contacting Kratos when he isn't writing his exams and he'll help you or you'll help him, once Dupre has the time maybe he could implement your changes))

Secondly, add more options to the auctions.

1. Loompoints
2. Increase the number of heirloom exchange to 2 per 3 days, instead of 1.
3. Add random MW items to the auction

Not sure if Dupre can do that but it may be worth messaging him about it, I'll try to catch him))

Thirdly, Remove the fucking stones

Quote from: Patch notes 31 May 2016
Removed Stones
500 players came back
rejoice

& for fuck sake remove the melee ability of throwing lances.
But instead of constantly nerfing and changing the stats of the gear, how about some more bigger changes that will bring back people to the mod?
Nemo prudens punit, quia peccatum est, sed ne peccetur.
I (used to) manage character issues, reverting, restoring and fixing related mistakes and some other stuff. Feel free to message if you encounter a problem.
He's not the hero DTV deserves but he's the one they need.

Offline Gurgumul

  • Duke
  • *******
  • Renown: 595
  • Infamy: 99
  • cRPG Player
    • View Profile
Re: How hard can it be?
« Reply #14 on: May 27, 2016, 01:40:11 pm »
0
Thirdly, Remove the fucking stones & for fuck sake remove the melee ability of throwing lances. Throwing lances can be thrown, can be spammed, can rear a horse, can be picked up again to be used, why?

Stones were a funny meme at first and I was a stone thrower once, but after a while they get annoying as shit. I wouldn't go as far as removing them, but a big nerf to accuracy, missile speed and range should be fine. Make them the kind of weapon that only works if you're dropping them on people's heads from above.

As for throwing lances (I assume it's about the European and Saracen ones), there's a major issue that the devs overlooked(?). That issue is no requirements at all. I can understand wanting to have a 0 PT, non-sheathable weapon for everyone to use, so you can throw it before engaging in melee. But if you're running a 3 str, 200+ pole wpf spamwhore troll build, your best weapon is no longer the shortened spear, but the throwing lance. As a profesional cRPG trollist, I can confirm that the throwing lance is too easy to abuse as a melee weapon. Leave it at 0 PT req as it currently is, but add at least 12 str req to it.

Also add str and/or agi requirements to shields and other items. You can be the weakest wimp in game, but easily hold the heaviest shield like it's made of paper, because shield skill is based on agi. Same goes for typical agi weapons like katanas and some other swords. You can be the clumsiest caveman in town, but still swing the swords like a proper gaylord, only slower.