Suggested feature no.1
Being able to switch between family characters, like in GTA V
Example
I want one of my family members, who is a worker to work on a field. I switch to him, walk to the field, start working and when I switch back to my warrior, the worker switches AI back on and continues working. I walk with my warrior into the forest and suddenly the icon of my worker lights up. Before I switch to him, I can either tell my warrior to walk somewhere or I can let be as is. I'm scared for my worker, so I let my warrior sit in the forest. I switched to worker. The icon lighted up, because a friend just launched the game, went to the field, saw my family member and wanted to say hello! and not because there are warriors aproaching the edge of the field. False alarm.
Meanwhile, my warrior's icon lights up. I let my worker work and switch to my warrior. He stands up and stops dozing off. There are people with a donkey wagon going along the road. A group of warrior are pursuing them.
Suggested minifeature no.1a
Filters for alarm
Example
I want get alerted, when my warrior sitting in the forest sees warriors, because I'd like to hunt down bandits, but not alerted, if only merchants pass-by. Or I want to get a red alarm, when warriors pass by and yellow when merchants do. Et cetera...
Suggested feature no.2
Being able to choose, what classes your family members are.
Example
I want to be a leader of a group of outlaws, who attack merchants, so I make all my family warriors. Or I want to be peaceful and wealthy, so I make all of them workers.
Suggested feature no.3
Being able to grant control of my family members to other players.
Example
I make all my family members warriors, so I can attack traveling merchants. My friend, who likes to make money peacefuly, made all his family members merchants, but wants to see some action from time to time. So, when I encounter a caravan, I can send him an invite to take control of one of my NPCs. The fight will be that much easier, because I don't have to give commands to as many NPCs and I have a human player with me, who is a skilled cRPG veteran, therefore I have a big advantage suddenly.
Why I think these features would make an impact
They extend playtime, without sacrificing real time. This is because you can basically be at multiple places at once. This also means that the number of 'players' just multiplied, aswell. You also won't get bored of the game easily, because in half an hour, you can attack a caravan, sell grain in the city and stop by the tavern and chop wood next to a peaceful pond -or get slaughtered there.
OH OKAY YOU ALREADY HAVE THAT, OFC
PS Server borders? Is each server going to be an island? Is it technically possible to have the sea one server? You know, because its just water and lot of fog.