I dont know at all atm.
I already thought of many uses an AI could have over strategus, many of them..
Thats where my mind drifted to as well. I was thinking about ways to make taking neutral fiefs a little more interesting.
This strat we had people simply not showing up for defenders at all, in order for wiping the fiefs population etc.
Or players kept attacking things late at night, having no to very little equipment at all. If a few bots would spawn with proper skillsets, at least it would have some defense.
Before they seperated NA from EU, these things werent as much a problem as they are now, since roster filling was easier at any hour.
Im still pondering and trying to give my idea more shape.
But here is how far ive gone yet.
I was thinking about villages, castles and towns all having a diffrent set amount of bots spawn always.
Take a town with 25 bots (example), so you need quite a few attackers.
Now lets take a town 25 bots, and for every player that signs up and is present at the battle 1 bot will be replaced. So IE 5 players show for town defense means, 5 players + 20 bots.
And whenever a defending player leaves the battle, a bot retakes his place.
Bots cannot destory ladders, or put back up flags and have only few commands, this way bots dont influence strat too much, and strat would still rely on the players skill and input as its always done.
Perhaps even going as far to implementing some bot AI defense on and off switch for fief owners. When switched "off", the defense relies on players only. When switched "on" the fief will start "recruiting" and costs gold, and every "recruit" bot the upkeep rises. This way players cant simply switch the bots on whenever they see an attack coming, without cost and full numbers.
One issue i would see is DTV style bot slaughter. Where 1 person simply rides up to the village, aggro's the bots.. and kites them around...
Or one player moving forward, and goes around the castle.. bots will try move to him and they all start hugging the walls, leaving the front exposed.
When there are no commanding players present to call them back.
It should cover alot of the issue's we have, but it might also create alot more... perhaps i'm overthinking to much.
For me personally it would somewhat give back the feeling of massive battle's. 10vs10 players on a huge town map, were we all just run around putting down and upping flags.. doesnt resemble much of a siege
Or when one or two people attack a castle in the middle of the night. "RP"wise the local gate guards would have no problem shooting the trespasser down... no reason for the lords and ladies to stay up all night, or be called out of bed
Maybe someone can take the idea, and give it a spin.. as its lacking
Not sure about AI caravans trough... it would need to be quite inefficient. So Kingdoms that are ran by players actually being caravans should reap its rewards.