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Did it helps?

Yep :)
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Author Topic: cRPG-optimization  (Read 11503 times)

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Offline Corrado_Decimo

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Re: cRPG-optimization
« Reply #30 on: May 31, 2011, 10:41:59 pm »
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I have Q6600 @ 3.0 GHz, 4 GB DDR2 and 8800GT GPU and still have massive FPS drops on some maps while running on medium settings (riot in a swadian city for example), despite using Ozin's low textures pack. It's a matter of faulty textures and I only have this problem in cRPG, not in Native, not to mention I can play most newly released games with medium-high details.

well don't know.. even with my old mule [email protected] 4Gb DDR2 and ati 4870 i had 120 fixed fps with HDR, env shadows, anisotropic.

maybe there are bugged textures... as with that machine i had no problem running 1257AD mod with 200 battlesize.

Offline oll777

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Re: cRPG-optimization
« Reply #31 on: June 01, 2011, 12:01:15 pm »
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got a message when it started loading textures says RLG error, I could have unzipped it in the wrong place, tried again still same thing, any ideas?
Remove RGL_config.txt in "My Documents" folder of M & B Warband
« Last Edit: June 01, 2011, 12:05:37 pm by oll777 »

Offline MouthnHoof

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Re: cRPG-optimization
« Reply #32 on: June 01, 2011, 01:30:20 pm »
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Small improvement in FPS, but was not tested yet on very busy maps where I experienced massive FPS drops before.

Using Dell Lattitude laptop with crappy Intel GMA365 (x3100) graphics, running DX7 mode.

Offline Torp

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Re: cRPG-optimization
« Reply #33 on: June 01, 2011, 01:44:26 pm »
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i'll probably try this and the low-res next time i crash at x5.... CBA atm

Offline Christo

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Re: cRPG-optimization
« Reply #34 on: June 01, 2011, 08:40:20 pm »
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Hmm. after reinstalling cRPG like five times, then installing this fix, and doing a lot of tweaking in my Nvidia panel, I think the game is working!

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Offline Frankysan

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Re: cRPG-optimization
« Reply #35 on: June 03, 2011, 08:47:48 pm »
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i would be very happy if u post the tweaks/settings you'r using  cuz the freeze between 2 frames is killing me!

Offline Joelturuz

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Re: cRPG-optimization
« Reply #36 on: June 03, 2011, 08:59:47 pm »
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I'd like to support the suggestion of adding LODs to cRPG. A lot of weapons wouldn't really suffer visually from having them and it can really help older machines (and newer ones too in big battles).

Offline Ramsay

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Re: cRPG-optimization
« Reply #37 on: June 03, 2011, 09:35:49 pm »
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i would be very happy if u post the tweaks/settings you'r using  cuz the freeze between 2 frames is killing me!

After installing low-res texture pack the 2 frames freeze was all gone for me on dx9. Don't be skeptic about installing it - it really doesn't affect your visuals that much.

Offline Frankysan

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Re: cRPG-optimization
« Reply #38 on: June 03, 2011, 11:13:42 pm »
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i laready installed the low text pack and the optimization, couldn't test before now i'll post results. I suffered heavily from the 2frames freeze so probably if these nice patches are gonna fix me will do for everyone..

Offline Keshian

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Re: cRPG-optimization
« Reply #39 on: June 03, 2011, 11:19:25 pm »
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Yeh, something about that last patch didn't agree with my computer.  thanks, this really helped out a lot in getting rid of frame rate skipping, packet loss and crashes.  Hopefully they will incorporate it into the next cRPG update.
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Offline PieParadox

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Re: cRPG-optimization
« Reply #40 on: June 04, 2011, 06:55:38 am »
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After I downloaded this (I THINK), the Sword Of War, when holstered doesn't show correctly. The holster is always empty.... :D

Offline Segd

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Re: cRPG-optimization
« Reply #41 on: June 04, 2011, 09:23:29 pm »
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After I downloaded this (I THINK), the Sword Of War, when holstered doesn't show correctly. The holster is always empty.... :D
Congratulations! You found the first bug  :)

Offline okiN

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Re: cRPG-optimization
« Reply #42 on: June 04, 2011, 09:28:25 pm »
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I have a similar thing with the long dagger, actually. At first I thought it was to do with scary mod, but I'm no longer using that one.
Don't.

Offline Segd

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Re: cRPG-optimization
« Reply #43 on: June 04, 2011, 09:54:07 pm »
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& scimeter :)

http://www.gamefront.com/files/20402755/cRPG-optimization_fix1.zip
Just unpack swup.brf into modules\crpg\resource

Offline zagibu

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Re: cRPG-optimization
« Reply #44 on: June 11, 2011, 03:09:23 am »
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It really seems to work. I only tested for two hours so far, no crash, no freeze, no disconnect. Will post results of prolonged test.
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