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WHY when you add a new item do you not even consider balancing first? I really don't give a monkeyfuck about how happy you are with new gear, I only like playing. But you broke it.You've added a pole-arm and a shield that make every one in their class redundant. I understand you are excited to put your new goodies in, but this is still a game we play, not just a showcase. Once again really disappointed that the basics are ignored and you continue to build a tower of sand.ALSO why not fix current stuff before adding new: (click to show/hide)THIS is a Jian and its scabbard visitors can't see pics , please register or loginand THIS is a coffin and shovel: visitors can't see pics , please register or login(I apologize just very quickly googled)SEE how they are different things?
Thanks for the feedback
I don't know enough
What about actually playing the game and retiering
Just took table with me cos why not D:
Can we get (click to show/hide)visitors can't see pics , please register or login added to the game please?
I'd actually love to have a shovel as a peasant 2h or pole weapon. You can hit with the edge for paltry cut damage, or use alt mode to smack with the flat for weak blunt damage with knockdown!
I haven't had a look at the model yet, so I have no idea if the long dane axe should be focused on high damage output at the cost of speed (not that any weapon is ever balanced based off of its design, although that would be nice), but regardless here are my suggested stats:Long Dane Axeweapon length: 142weight: 3.3difficulty: 21speed rating: 92thrust damage: 18 pierce (should it be blunt? or cut?)swing damage: 41-42 cutslots: 2Bonus against ShieldTake it for what you will.
I'm pretty familiar with shields. Since 2012. The huscarl and heavy board shield are already big as heck. Compared to those the viking shield is from another dimension. It's all good to have a nice big shield, a balanced shield of that size should have speed and weight like the steel shield to compensate. Either that, or a nerf in durability (hp/armor) would balance it.