Author Topic: The Black Death  (Read 5368 times)

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Offline Kafein

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Re: The Black Death
« Reply #15 on: March 16, 2016, 09:50:13 pm »
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Unless they let people do servers with different rulesets I don't think this one will succeed.

Actually I think the heterogeneous server structure is one of the main reasons this kind of game tends to fail.

Offline Vexus

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Re: The Black Death
« Reply #16 on: March 16, 2016, 10:26:20 pm »
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Actually I think the heterogeneous server structure is one of the main reasons this kind of game tends to fail.

They are boasting about having "classes" from knight to a mere farmer. Then they tell you the knight can barely craft any food/water so they have to get some from the people (And npcs too?) that play as farmers or mug/kill them.

Guess what will most of the people do?

That's why I'm saying it needs servers with different rulesets. These games tend to attract a large amount of dicks.
« Last Edit: March 16, 2016, 11:49:40 pm by Vexus »

Offline AntiBlitz

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Re: The Black Death
« Reply #17 on: March 17, 2016, 11:01:38 am »
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they said permadeath, so im sold, and will be trying this out for sure.

Offline Turkhammer

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Re: The Black Death
« Reply #18 on: March 17, 2016, 06:25:09 pm »
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The combat looks like crap.  They use stances.  I hope this is not the way Melee game is being developed.

Offline Asheram

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Re: The Black Death
« Reply #19 on: March 17, 2016, 06:48:18 pm »
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Heh M:BG has stances too
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Offline Vibe

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Re: The Black Death
« Reply #20 on: April 12, 2016, 01:45:57 pm »
+1
Early Access: 19th April on Steam


Offline Asheram

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Re: The Black Death
« Reply #21 on: April 13, 2016, 02:24:31 am »
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Thanks for the update Vibe.
Mortal Combat!ARYS "@Asheram you arent even what you stole from me bud"
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Offline Asheram

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Re: The Black Death
« Reply #22 on: April 20, 2016, 08:58:46 pm »
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Mortal Combat!ARYS "@Asheram you arent even what you stole from me bud"
PENDULUM
For everything that could have been At least we took the ride There's no relief in bitterness Might as well let it die

Offline Renay

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Re: The Black Death
« Reply #23 on: April 20, 2016, 09:11:05 pm »
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Looks very eaaaaaaarly access.
Blackbow is a bad admin,he once told me sandfriend It broked all my desire from the game/forums,i felt devastated,horrible don't know how to fix it.

Offline Polobow

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Re: The Black Death
« Reply #24 on: April 21, 2016, 10:35:48 am »
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Looks very eaaaaaaarly access.

Is there any medieval open world RPG game that doesn't?

Offline Golem

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Re: The Black Death
« Reply #25 on: April 21, 2016, 12:53:03 pm »
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Ooooh, I thought this was isometric, this doesn't look that bad actually!
This is about being straight out retarded. Children see in slow motion like owls.

Offline Renay

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Re: The Black Death
« Reply #26 on: April 21, 2016, 12:59:20 pm »
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The combat and movement animations look terrible. The idea of the game is nice.
Blackbow is a bad admin,he once told me sandfriend It broked all my desire from the game/forums,i felt devastated,horrible don't know how to fix it.

Offline Ikarus

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Re: The Black Death
« Reply #27 on: April 21, 2016, 01:13:42 pm »
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early access

not even once
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Offline Vovka

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Re: The Black Death
« Reply #28 on: April 21, 2016, 01:21:58 pm »
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dont buy  :P
1. bug at start the game, it freezes after the logo. if you are lucky enough go to step 2.
2. bug a connection to the server, after no successful attempt to connect the game requires a reboot. Returning to step number 1.
3. then u cnnect to the server there is a chance spawn as "camera" and not as player.
4. If you were able to spawn as player game can crashed: when collecting resourses, at loot, etc.
5. If you successfully managed to avoid all the bugs and crashes, then after some time server crashed itself and remove all the progress  :lol:

Oh, and I'm not talking about the broken AI and unbalanced economy  :P
« Last Edit: April 21, 2016, 01:27:32 pm by Vovka »
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Offline chadz

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Re: The Black Death
« Reply #29 on: April 21, 2016, 03:54:45 pm »
+3
haven't been following this closely, just dropping this in here: for an indie multiplayer game it's very very VERY difficult to scale servers properly in an initial release in terms of server costs. initially you have a huge peak, and then it drops within a few days. if you scale servers for the initial peak, you end up with a  lot of unused servers that are probably unaffordable. if you scale more economically you will get the current situation. if you use cloud servers to scale dynamically you pay a lot more for the cloud, because cloud is a lot more expensive than dedicated servers.

it's a tricky thing to balance and get right, and you only get one shot. just saying that, also something to keep in mind for other games you might play at some point *cough* :wink:

judge servers after a week, not day one