Author Topic: End of Anti Biotics  (Read 3734 times)

0 Members and 2 Guests are viewing this topic.

Offline LordBerenger

  • King
  • **********
  • Renown: 1492
  • Infamy: 859
  • cRPG Player
  • Jesus is the savior of Earth
    • View Profile
    • .........
Re: End of Anti Biotics
« Reply #15 on: November 19, 2015, 10:22:50 pm »
0
When you wake up there won't be bottles of purified water stashed everywhere and you will probably just die of dysentery, some other infection or exposure to the elements.

Maybe future people will have a future solution 2 that
visitors can't see pics , please register or login

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Admerius

  • Earl
  • ******
  • Renown: 313
  • Infamy: 60
  • cRPG Player Sir White Knight
  • Many Admerius-es and many alts(Total of 32 chars)
    • View Profile
  • Faction: Sovereignty of Aegis for life!(aka. multi-claning)
  • Game nicks: My top three nicks: Scum, William_Spearshake, Dedrater)
Re: End of Anti Biotics
« Reply #17 on: November 19, 2015, 10:59:39 pm »
0
One of my Top10 flash games, PANDEMIC
http://cache.armorgames.com/files/games/pandemic-177.swf

If you need to process that article then have a go at this game while letting it sink in.

Offline Overdriven

  • Marshall
  • ********
  • Renown: 828
  • Infamy: 223
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Overdriven
Re: End of Anti Biotics
« Reply #18 on: November 19, 2015, 11:12:55 pm »
0
They have been talking about this for 10+ years now. Stupid sensationalistic clickbait article

Of course they have, because it was always likely to happen. This is simply pointing out that it's becoming a serious reality now.

Offline Admerius

  • Earl
  • ******
  • Renown: 313
  • Infamy: 60
  • cRPG Player Sir White Knight
  • Many Admerius-es and many alts(Total of 32 chars)
    • View Profile
  • Faction: Sovereignty of Aegis for life!(aka. multi-claning)
  • Game nicks: My top three nicks: Scum, William_Spearshake, Dedrater)
Re: End of Anti Biotics
« Reply #19 on: November 19, 2015, 11:26:09 pm »
0
From my limited expertise regarding antibiotic resistant diseases:

The strain that is resistant often, if not always lose viability(effectiveness in surviving) in an environment without the antibiotic present.

It's kind of like you got 100 mil $
Group 1: (none resistant strain) AK-47 all the way!
vs.
Group 2: (resistant strain)Many AK-47 some anti tank and AA-weaponry body armour, armoured military vehicles, fortified command centers etc.

The difference between group 1 and group 2 are
Group 1 can recruit/support more men for the same amount of resources thus being able to cover more of an area
Group 2 has the benefit of being able to not only survive/resist police and the local under equipped military(aka. antibiotic) but defeat it.

The point is that Group 1 would still win a direct competition about influence/power/resources unless opposed by organized well equipped and trained forces(antibiotic)

The grimmest but probably safest way to deal with antibiotic resistance is to stop using the antibiotic for a few decades and let the resistant strain lose in the internal competition with the none-resistant strain(s).

But that is VERY dangerous if it goes wrong, some would say it is too risky, there's a possibility that Group2 manages to mutate a sustainable strain, that might even fed upon Group1
Just like a paramilitary group taking power then keeping the lid on group1 with strong arm tactics.

Edit1: Last two paragraphs are a bit contradictory, edited text added in red, no text has been removed.
« Last Edit: November 19, 2015, 11:29:12 pm by Admerius »

Offline Taser

  • King
  • **********
  • Renown: 1447
  • Infamy: 82
  • cRPG Player Sir Black Rook
    • View Profile
  • Faction: TKoV
  • Game nicks: Alfred_Taser_of_TKoV
Re: End of Anti Biotics
« Reply #20 on: November 20, 2015, 12:56:11 am »
+1
From my limited expertise regarding antibiotic resistant diseases:

The strain that is resistant often, if not always lose viability(effectiveness in surviving) in an environment without the antibiotic present.

It's kind of like you got 100 mil $
Group 1: (none resistant strain) AK-47 all the way!
vs.
Group 2: (resistant strain)Many AK-47 some anti tank and AA-weaponry body armour, armoured military vehicles, fortified command centers etc.

The difference between group 1 and group 2 are
Group 1 can recruit/support more men for the same amount of resources thus being able to cover more of an area
Group 2 has the benefit of being able to not only survive/resist police and the local under equipped military(aka. antibiotic) but defeat it.

The point is that Group 1 would still win a direct competition about influence/power/resources unless opposed by organized well equipped and trained forces(antibiotic)

The grimmest but probably safest way to deal with antibiotic resistance is to stop using the antibiotic for a few decades and let the resistant strain lose in the internal competition with the none-resistant strain(s).

But that is VERY dangerous if it goes wrong, some would say it is too risky, there's a possibility that Group2 manages to mutate a sustainable strain, that might even fed upon Group1
Just like a paramilitary group taking power then keeping the lid on group1 with strong arm tactics.

Edit1: Last two paragraphs are a bit contradictory, edited text added in red, no text has been removed.

So you're saying we need to arm this group 1 and give them resources to fight group 2 for us so we don't have to do anything.








We proxy war now. Now I know how Russia and the USA feels.

I'm in. Even the Black plague didn't kill everyone. Let's find out what happens.
visitors can't see pics , please register or login

Offline Admerius

  • Earl
  • ******
  • Renown: 313
  • Infamy: 60
  • cRPG Player Sir White Knight
  • Many Admerius-es and many alts(Total of 32 chars)
    • View Profile
  • Faction: Sovereignty of Aegis for life!(aka. multi-claning)
  • Game nicks: My top three nicks: Scum, William_Spearshake, Dedrater)
Re: End of Anti Biotics
« Reply #21 on: November 20, 2015, 01:43:48 am »
0
Quote from: Taser
So you're saying we need to arm this group 1 and give them resources to fight group 2 for us so we don't have to do anything.

Arming Group 1 in this analogy of mine would be equal to genetically engineering the none-resistant strains to out compete Group 2(resistant strain), In my opinions that's just plain stupid and genocidal.

In the best of possible worlds(according to me) We should demilitarize group 1 and 2 through(genetically engineer the resistant and non-resistant strains to be non-lethal infections)

In this analogy of mine that would be like making Group 1 and 2 stop using lethal force and reform them to wage a battle of ideas within civil society, rather than with lethal violence on the battlefield.

Offline Taser

  • King
  • **********
  • Renown: 1447
  • Infamy: 82
  • cRPG Player Sir Black Rook
    • View Profile
  • Faction: TKoV
  • Game nicks: Alfred_Taser_of_TKoV
Re: End of Anti Biotics
« Reply #22 on: November 20, 2015, 01:46:35 am »
0
Arming Group 1 in this analogy of mine would be equal to genetically engineering the none-resistant strains to out compete Group 2(resistant strain), In my opinions that's just plain stupid and genocidal.

In the best of possible worlds(according to me) We should demilitarize group 1 and 2 through(genetically engineer the resistant and non-resistant strains to be non-lethal infections)

In this analogy of mine that would be like making Group 1 and 2 stop using lethal force and reform them to wage a battle of ideas within civil society, rather than with lethal violence on the battlefield.

Was just making a joke. Guess it didn't come across very well.
visitors can't see pics , please register or login

Offline Admerius

  • Earl
  • ******
  • Renown: 313
  • Infamy: 60
  • cRPG Player Sir White Knight
  • Many Admerius-es and many alts(Total of 32 chars)
    • View Profile
  • Faction: Sovereignty of Aegis for life!(aka. multi-claning)
  • Game nicks: My top three nicks: Scum, William_Spearshake, Dedrater)
Re: End of Anti Biotics
« Reply #23 on: November 20, 2015, 01:54:21 am »
0
 :twisted:
My analogy is 60% serious, 20% related to current geo-political events and 20% trolling, so you were on the right track until admitting defeat

Offline Taser

  • King
  • **********
  • Renown: 1447
  • Infamy: 82
  • cRPG Player Sir Black Rook
    • View Profile
  • Faction: TKoV
  • Game nicks: Alfred_Taser_of_TKoV
Re: End of Anti Biotics
« Reply #24 on: November 20, 2015, 02:17:01 am »
0
:twisted:
My analogy is 60% serious, 20% related to current geo-political events and 20% trolling, so you were on the right track until admitting defeat

I thought you took me being serious but dang. Got me mang.
visitors can't see pics , please register or login

Offline LordBerenger

  • King
  • **********
  • Renown: 1492
  • Infamy: 859
  • cRPG Player
  • Jesus is the savior of Earth
    • View Profile
    • .........
Re: End of Anti Biotics
« Reply #25 on: November 20, 2015, 02:17:50 am »
0
Arming Group 1 in this analogy of mine would be equal to genetically engineering the none-resistant strains to out compete Group 2(resistant strain), In my opinions that's just plain stupid and genocidal.

In the best of possible worlds(according to me) We should demilitarize group 1 and 2 through(genetically engineer the resistant and non-resistant strains to be non-lethal infections)

In this analogy of mine that would be like making Group 1 and 2 stop using lethal force and reform them to wage a battle of ideas within civil society, rather than with lethal violence on the battlefield.

Strains creating a civil society in my body and waging battles of ideas inside? No thx. Das creepy.


Anyhow, this thread sounds way more interesting than the same old immigrant/terrorism bullshit threads we've had the last 2 years.
visitors can't see pics , please register or login

Offline LordBerenger

  • King
  • **********
  • Renown: 1492
  • Infamy: 859
  • cRPG Player
  • Jesus is the savior of Earth
    • View Profile
    • .........
Re: End of Anti Biotics
« Reply #26 on: November 20, 2015, 11:39:48 am »
0
Just you wait, nobody's started quoting wikipedia at each other yet to describe how mutation and resistances work in viruses.

Hi.tler created anti-biotics and every wikipedia link is correct
visitors can't see pics , please register or login

Offline Rhekimos

  • Duke
  • *******
  • Renown: 672
  • Infamy: 78
  • cRPG Player
  • ふふふふふ
    • View Profile
    • Forbiddena
  • Game nicks: Fallen_Rhekimos
  • IRC nick: Rhekimos
Re: End of Anti Biotics
« Reply #27 on: November 20, 2015, 01:19:17 pm »
+3
Just you wait, nobody's started quoting wikipedia at each other yet to describe how mutation and resistances work in viruses.

But antibiotics don't work on viruses!

(click to show/hide)


Also, antibiotic resistant strains of bacteria would start to decline if you decreased antibiotic use, but it would take a very long time for the non-resistant strains to out-compete them in all the environmental niches out there, including asymptomatic colonies of MRSA in humans. Which is especially prevalent in doctors and nurses.

Feeding antibiotics hand over fist to pigs and cows to get a few kg of more weight should stop at least.

Offline LordBerenger

  • King
  • **********
  • Renown: 1492
  • Infamy: 859
  • cRPG Player
  • Jesus is the savior of Earth
    • View Profile
    • .........
Re: End of Anti Biotics
« Reply #28 on: November 20, 2015, 02:03:55 pm »
0
But antibiotics don't work on viruses!

(click to show/hide)


Also, antibiotic resistant strains of bacteria would start to decline if you decreased antibiotic use, but it would take a very long time for the non-resistant strains to out-compete them in all the environmental niches out there, including asymptomatic colonies of MRSA in humans. Which is especially prevalent in doctors and nurses.

Feeding antibiotics hand over fist to pigs and cows to get a few kg of more weight should stop at least.

And meat prices to rise. Time to go vegetarian
visitors can't see pics , please register or login

Offline Rhekimos

  • Duke
  • *******
  • Renown: 672
  • Infamy: 78
  • cRPG Player
  • ふふふふふ
    • View Profile
    • Forbiddena
  • Game nicks: Fallen_Rhekimos
  • IRC nick: Rhekimos
Re: End of Anti Biotics
« Reply #29 on: November 20, 2015, 02:32:47 pm »
+1
Time to go vegetarian

visitors can't see pics , please register or login