Yeah, you're missing the point Heskey. Conqueror is fun through challenge, it doesn't really matter if you succeed or fail. Actually, only considering success would be an achiever/seeker thing. That is, focusing on what you get for beating the challenge rather than the challenge itself. Sure, there will be conquerors in every gaming community considering that something that provides zero appeal to conquerors is basically not a game (Gone Home for example). Conqueror, mastermind and daredevil are the three dimensions that are specific to games (video or otherwise). cRPG is a very pure game. It doesn't tell you a backstory and it doesn't try to make you feel emotions, which already eliminates two archetypes.