While I fully respect anyone's decision to stop wasting his time doing work for a community that is always going to give you shit for it, I don't understand what the problem is with the map rotation.
Nor did Dupre do a very good job of clarifying it.
Still need some help on the battle map rotation.
Removing
- chadz in the desert (donkeys and sunken buildings)
- Gladiator
- Ice Age
- Village 29 Buillin
- Village 13 Nemeja
- Village 09 Buvran
- Village 99 Fishara
All Conquest maps? (First of all, should I? Secondly, did I miss some or are any of them playable with low pop?)
- Al Qobab (oversized desert conquest map)
- Isle of Cray (my baby )
- Bay of Shariz
- Shariz
- Helms Deep
- Hrafninn Conquest (this is a conquest adaption of Hrafninn Castle, pretty small for a conquest map)
- Wallenberg
- Fallen Abbey
Wait, what? No PM's or nothing, he did not respond to mine, just this post. I feel this is directed at me, as no one else will probably step up, but the communication has been lacking. Especially since I sent him my modifications to the map rotation before the last patch. None of these changes require any additional work, all of these scenes are already in the game. It is just a matter of updating the server config files, which I do not have powers for. These changes taking places do not even require a patch, just a server restart. I hope Dupre reconsiders if the map rotation is really the issue with this patch.
Every change mentioned in the OP of my thread is right here and has been here for months.
http://www.mediafire.com/download/krp2ndufnjz9978/Configs.rar