Author Topic: Clanwars (How can we revive cRPG?)  (Read 3737 times)

0 Members and 1 Guest are viewing this topic.

Offline Kalam

  • Duke
  • *******
  • Renown: 697
  • Infamy: 163
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • Never do an enemy a small injury.
    • View Profile
  • Faction: Linebreakers
  • Game nicks: Cavalieres_Midnighter, Dunsparrow
  • IRC nick: Kalam
Re: Clanwars (How can we revive cRPG?)
« Reply #45 on: August 02, 2015, 04:53:52 pm »
0
Don't mean to shatter your bubble but native has always had more players than cRPG.

I noticed cRPG when I first played Warband because they had the fullest servers, with 100ish people at prime time. Warband servers were not centralized, so it's hard to tell for sure without access to numbers, but I suspect that cRPG in it's heyday equaled Native during primetime, and beat Native out of primetime, in NA and AUS.

Offline Shemaforash

  • Duke
  • *******
  • Renown: 533
  • Infamy: 169
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Shemaforash
Re: Clanwars (How can we revive cRPG?)
« Reply #46 on: August 02, 2015, 06:07:51 pm »
0
I noticed cRPG when I first played Warband because they had the fullest servers, with 100ish people at prime time. Warband servers were not centralized, so it's hard to tell for sure without access to numbers, but I suspect that cRPG in it's heyday equaled Native during primetime, and beat Native out of primetime, in NA and AUS.

Might be true for NA as NA never had a big playerbase in native, AUS who cares lol. EU never.
You should be punished for having a shitty attitude.

Offline woody

  • Earl
  • ******
  • Renown: 407
  • Infamy: 138
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Woody, Weebo, Wreky
Re: Clanwars (How can we revive cRPG?)
« Reply #47 on: August 02, 2015, 08:12:55 pm »
-1
Not sure more elitist stuff will help anyone.

I would favour the old level system and a TOTAL reset to make it maybe a little more attractive to new players.

I know this would get howls, maybe have a "hardcore" crpg where 30 lvl 38s with full looms people can fight each other forever in addition to a reset one.

Offline Alexander_TheGreat_

  • Count
  • *****
  • Renown: 258
  • Infamy: 194
  • cRPG Player
  • Please, its just a Phase in my life
    • View Profile
  • Faction: Kalmar(F)union
Re: Clanwars (How can we revive cRPG?)
« Reply #48 on: August 02, 2015, 10:33:56 pm »
0
You guys give me a bad taste in my mouth
I never join a clan twice, I am the most loyal player ever
I am asian I am strong
I am a Kalmar for these 2 weeks
I am cute, I am sexy
I am Phase!

Offline Tristan_of_Erzoth

  • Game Admin
  • *****
  • Renown: 1000
  • Infamy: 217
  • cRPG Player
  • I dont know
    • View Profile
    • steam id
  • Faction: Calradian Confederacy
  • Game nicks: Tristan_of_Erzoth, Sorcerer_Tholamin, Big_Dick_McCallister
  • IRC nick: wtf is an IRC
Re: Clanwars (How can we revive cRPG?)
« Reply #49 on: August 02, 2015, 11:27:25 pm »
0
A total reset would just make everyone left just quit lol.
visitors can't see pics , please register or login

http://steamcommunity.com/id/evilmagic/

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Clanwars (How can we revive cRPG?)
« Reply #50 on: August 02, 2015, 11:32:15 pm »
+3
Not sure more elitist stuff will help anyone.

I would favour the old level system and a TOTAL reset to make it maybe a little more attractive to new players.

I know this would get howls, maybe have a "hardcore" crpg where 30 lvl 38s with full looms people can fight each other forever in addition to a reset one.
The system now is the least grind intensive ever. What old system was more attractive to new players exactly?

Offline McKli_PL

  • Count
  • *****
  • Renown: 294
  • Infamy: 43
  • cRPG Player Sir White Pawn
    • View Profile
  • Game nicks: South_the_grey, HeDdar_the_grey, Wazonowej_the_grey
Re: Clanwars (How can we revive cRPG?)
« Reply #51 on: August 03, 2015, 02:49:00 am »
0
Not sure more elitist stuff will help anyone.

I would favour the old level system and a TOTAL reset to make it maybe a little more attractive to new players.

I know this would get howls, maybe have a "hardcore" crpg where 30 lvl 38s with full looms people can fight each other forever in addition to a reset one.
i totally disagree with you on this, it's better to focus with crpg policy on current player base than focusing on new players, why coz they will left anyway in a couple of weeks(its sad but true).

Offline Taser

  • King
  • **********
  • Renown: 1447
  • Infamy: 82
  • cRPG Player Sir Black Rook
    • View Profile
  • Faction: TKoV
  • Game nicks: Alfred_Taser_of_TKoV
Re: Clanwars (How can we revive cRPG?)
« Reply #52 on: August 03, 2015, 02:57:41 am »
0
The system now is the least grind intensive ever. What old system was more attractive to new players exactly?

This. I retired an alt and was at lvl 31 in less than an hour. It is not grind intensive in the least especially compared to how it used to be.
visitors can't see pics , please register or login

Offline Oberyn

  • King
  • **********
  • Renown: 1578
  • Infamy: 538
  • cRPG Player
    • View Profile
  • Faction: Lone Frog
  • Game nicks: Oberyn
Re: Clanwars (How can we revive cRPG?)
« Reply #53 on: August 03, 2015, 03:13:19 pm »
0
This. I retired an alt and was at lvl 31 in less than an hour. It is not grind intensive in the least especially compared to how it used to be.

There's no such thing as peasanthood anymore, or it lasts maybe 15 minutes. Compared to the multi-day ordeal of ritual brutalization by higher level tincans that was cRPG throughout most of it's existence, it's easy as pie to "grind".
visitors can't see pics , please register or login

Offline Grumpy_Nic

  • King
  • **********
  • Renown: 1023
  • Infamy: 306
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Burg Krems
  • Game nicks: Hermann_von_Krems
Re: Clanwars (How can we revive cRPG?)
« Reply #54 on: August 03, 2015, 05:54:52 pm »
0
There's no such thing as peasanthood anymore, or it lasts maybe 15 minutes. Compared to the multi-day ordeal of ritual brutalization by higher level tincans that was cRPG throughout most of it's existence, it's easy as pie to "grind".

For people who know and played this mod - yes. For newcomers - no.