Author Topic: Black Bird's NA Invasion  (Read 149332 times)

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Offline mcdeath

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Re: EU Invasion #2015
« Reply #555 on: July 09, 2015, 04:35:41 am »
+2
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Offline Dutchydave

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Re: EU Invasion #2015
« Reply #556 on: July 09, 2015, 05:53:56 am »
+1
wait what>?

bro, dont be derailing the hate train...

WE STILL HATE JAMES MORE THAN WE LOVE U! FUCK UR POST!

TOO MUCH LOVE HERE

NOT ENOUGH ANGER

I FUCKING HATE ACRE

FUCK ACRE AND THEIR VASSALS!

Just thought I would add to that mate  :twisted:

Offline mcdeath

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Re: EU Invasion #2015
« Reply #557 on: July 09, 2015, 06:03:49 am »
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Offline elvis1325

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Re: EU Invasion #2015
« Reply #558 on: July 09, 2015, 06:07:12 am »
+13
FUCK ACRE AND THEIR VASSALS!

Just thought I would add to that mate  :twisted:

I mean, if you say so.

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On the grand scale of Dwarven global threat assessment, Acre is currently ranked pretty low. Just slightly below Yoshis and factions that no longer exist.

Offline Dutchydave

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Re: EU Invasion #2015
« Reply #559 on: July 09, 2015, 09:39:52 am »
+8
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Offline Bronto

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Re: EU Invasion #2015
« Reply #560 on: July 09, 2015, 02:14:22 pm »
+10
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Offline StonedSteel

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Re: EU Invasion #2015
« Reply #561 on: July 09, 2015, 03:03:59 pm »
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BURN

GET OWNED HAHAHA

GET OWNED LITTLE DICK!!!

hmm, i tuink that might be our new nickname for acrelings infact

little dicks.


DEATH TO THE LITTLE DICKS!!!
I REMEMBER PLAYING IN RAIN
THROUGH THE NIGHTFALL WITH FOG
THAT CLOGGED UP OUR EYES
BUT IM MORE HORRIFIED OF A MOD
I NO LONGER RECOGNIZE

Offline Bronto

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Re: EU Invasion #2015
« Reply #562 on: July 09, 2015, 03:19:38 pm »
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Plumbo, I'm not saying that you're biased or anything but you're biased. You go extremes either way man and it's evident in all your posts. Also, don't forget, weshouldservebeer killed the mod, acre sucks, and calamari quit playing the game............except for strat..........and forums..........which is still playing the game.

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Offline StonedSteel

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Re: EU Invasion #2015
« Reply #563 on: July 09, 2015, 03:56:12 pm »
-1
WAIT WHAT?

OF COURSE I HAVE A BIAS lol, a terrible bias tbh.

PLAYERS OVER TROLLS, EU OVER NA, GREY\FCC OVER EVERYTHING!!!

weshouldservebeer DID kill the mod ( well, the NA strat part of it, clearly mod's still alive, but NA strat...kinda dead ) Acre does suck ( im not batshit dumb though they have a lot of newer players and newer players are shittier then older players...kinda like when HoC used to get owned alot...but they stopped recruiting any and everyone they could and finally built a decent clan of good friends )

and cali...hmm...okay u got me on that one. i think...what about cali?

in fact


BRONTO IM CONFRUSED

im not sure what the actual point of ur post is?
i am biased...and am extremely, EXTREME.
I REMEMBER PLAYING IN RAIN
THROUGH THE NIGHTFALL WITH FOG
THAT CLOGGED UP OUR EYES
BUT IM MORE HORRIFIED OF A MOD
I NO LONGER RECOGNIZE

Offline BlackxBird

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Re: EU Invasion #2015
« Reply #564 on: July 09, 2015, 06:43:10 pm »
+1
yoshi.

If you attack something in EU you will be frozen for ages and you will loose the battle :)

But well thx :) One less we gotta take care of :)

Offline Bronto

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Re: EU Invasion #2015
« Reply #565 on: July 09, 2015, 06:44:22 pm »
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How I imagine Plumbo when he reads forums and posts:
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Offline elvis1325

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Re: EU Invasion #2015
« Reply #566 on: July 09, 2015, 06:49:29 pm »
+1
yoshi.

If you attack something in EU you will be frozen for ages and you will loose the battle :)

But well thx :) One less we gotta take care of :)

Just a test to see if this is true or not, right now I think it is just an EU conspiracy to keep NA out of EU. I have nothing to lose from this.
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On the grand scale of Dwarven global threat assessment, Acre is currently ranked pretty low. Just slightly below Yoshis and factions that no longer exist.

Offline BlackxBird

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Re: EU Invasion #2015
« Reply #567 on: July 09, 2015, 06:53:25 pm »
-1
omg if you guys want to attack us go go go :D

We will destroy about 4-5 k troops/population today and you guys really think it would be intelligent to try shit in EU :D
« Last Edit: July 09, 2015, 07:01:36 pm by BlackxBird »

Offline mcdeath

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Re: EU Invasion #2015
« Reply #568 on: July 09, 2015, 07:15:35 pm »
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McDeath: This guy doesn't shut his lip, but he's one of the funniest players in-game.

Offline StonedSteel

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Re: EU Invasion #2015
« Reply #569 on: July 09, 2015, 08:26:25 pm »
0
k, first off, Mcdeath bro...u fucking WISH u were me bro, they call me BIG dick, ur just a mcdick, who used to fight for little dicks. pfff owned ( i think )

and bronto

DAMN BRO...bronto man, u fucking nailed it...like...i didnt know what Phosphorescence stood for, and naturally asuming it was some grand weshouldservebeer conspiracy, i just had to research it...i shouldnt have, its lame, but its what us insane gemstones do...ahh ehmm.

Phosphorescence is a specific type of photoluminescence related to fluorescence. Unlike fluorescence, a phosphorescent material does not immediately re-emit the radiation it absorbs. The slower time scales of the re-emission are associated with "forbidden" energy state transitions in quantum mechanics. As these transitions occur very slowly in certain materials, absorbed radiation may be re-emitted at a lower intensity for up to several hours after the original excitation.

Commonly seen examples of phosphorescent materials are the glow-in-the-dark toys, paint, and clock dials that glow for some time after being charged with a bright light such as in any normal reading or room light. Typically the glowing then slowly fades out within minutes (or up to a few hours) in a dark room.

The study of phosphorescent materials led to the discovery of radioactivity in 1896.

Ironically, white phosphorus (from which phosphorescence takes its name) does not actually exhibit this property, but rather chemiluminescence.

In simple terms, phosphorescence is a process in which energy absorbed by a substance is released relatively slowly in the form of light. This is in some cases the mechanism used for "glow-in-the-dark" materials which are "charged" by exposure to light. Unlike the relatively swift reactions in fluorescence, such as those seen in a common fluorescent tube, phosphorescent materials "store" absorbed energy for a longer time, as the processes required to re-emit energy occur less often.
Jablonski diagram of an energy scheme used to explain the difference between fluorescence and phosphorescence. The excitation of molecule A to its singlet excited state is followed by intersystem crossing to the triplet state  that relaxes to the ground state by phosphorescence.
Quantum mechanical
After an electron absorbs a photon of high energy, it may undergo vibrational relaxations and intersystem crossing to another spin state. Again the system relaxes vibrationally in the new spin state and eventually emits light by phosphorescence.

Most photoluminescent events, in which a chemical substrate absorbs and then re-emits a photon of light, are fast, in the order of 10 nanoseconds. Light is absorbed and emitted at these fast time scales in cases where the energy of the photons involved matches the available energy states and allowed transitions of the substrate. In the special case of phosphorescence, the absorbed photon energy undergoes an unusual intersystem crossing into an energy state of higher spin multiplicity (see term symbol), usually a triplet state. As a result, the energy can become trapped in the triplet state with only classically "forbidden" transitions available to return to the lower energy state. These transitions, although "forbidden", will still occur in quantum mechanics but are kinetically unfavored and thus progress at significantly slower time scales. Most phosphorescent compounds are still relatively fast emitters, with triplet lifetimes on the order of milliseconds. However, some compounds have triplet lifetimes up to minutes or even hours, allowing these substances to effectively store light energy in the form of very slowly degrading excited electron states. If the phosphorescent quantum yield is high, these substances will release significant amounts of light over long time scales, creating so-called "glow-in-the-dark" materials.
Equation

    S_0 + h\nu \to S_1 \to T_1 \to S_0 + h\nu^\prime\

where S is a singlet and T a triplet whose subscripts denote states (0 is the ground state, and 1 the excited state). Transitions can also occur to higher energy levels, but the first excited state is denoted for simplicity.
Chemiluminescence
Main article: Chemiluminescence

Some examples of glow-in-the-dark materials do not glow by phosphorescence. For example, glow sticks glow due to a chemiluminescent process which is commonly mistaken for phosphorescence. In chemiluminescence, an excited state is created via a chemical reaction. The light emission tracks the kinetic progress of the underlying chemical reaction. The excited state will then transfer to a dye molecule, also known as a sensitizer or fluorophor, and subsequently fluoresce back to the ground state.
Materials

Common pigments used in phosphorescent materials include zinc sulfide and strontium aluminate. Use of zinc sulfide for safety related products dates back to the 1930s. However, the development of strontium aluminate, with a luminance approximately 10 times greater than zinc sulfide, has relegated most zinc sulfide based products to the novelty category. Strontium aluminate based pigments are now used in exit signs, pathway marking, and other safety related signage

the more u know...
I REMEMBER PLAYING IN RAIN
THROUGH THE NIGHTFALL WITH FOG
THAT CLOGGED UP OUR EYES
BUT IM MORE HORRIFIED OF A MOD
I NO LONGER RECOGNIZE