Author Topic: Patch Preview!  (Read 25798 times)

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Offline Utrakil

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Re: Patch Preview!
« Reply #105 on: June 19, 2015, 11:37:27 am »
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remember stones and sticks have blunt damage. blunt is there to hurt people in tincans.
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Offline Sagar

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Re: Patch Preview!
« Reply #106 on: June 19, 2015, 11:43:10 am »
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So today is patch day ?  :D

Offline DonNicko

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Re: Patch Preview!
« Reply #107 on: June 19, 2015, 11:52:36 am »
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remember stones and sticks have blunt damage. blunt is there to hurt people in tincans.
Blunt damage and pierce one. But to do damage this stick must be iron, otherwise it will break (maybe we should add durability if possible). And stones must weight like big rocks to deal any damage, so I think the weight of stones must be not 1.5 kg all, but 1.5 kg each. Stones +3 - 19 blunt, IMO too much

Offline matt2507

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Re: Patch Preview!
« Reply #108 on: June 19, 2015, 12:36:59 pm »
+1
^ + "Now that means we're back to level 31 retirements, right?" Havelle = ROFL

see i knew i wasnt the only person out there that didnt know for sure...and now, im even less sure...again, YES we will find out all of the answers come patch time...
but if its not tooooooooooo much to ask, does anyone know for sure any of the fallowing:

change to wpf
change to lvls
change any animations.

JAMES im not complaining...i have plans, we all do. my plans would go much smoother if i could have a few simple questions answered from someone who knows. we got a preview, it made me curious. others are curious. hmm, i think im going to ask some questions, seems like a reasonable way to cure my curiosity yes?

harald: Changed reforge to an immediate action instead of an auction.
harald: Respec changes: penalty reduced to 20% and respec without penalty is possible every 7 days. Free respec does not apply to current hero (but can still use training lessons like before).
San: Glove effective weight penalty for wpf increased from 4 to 6.
San: Ranged weight penalty made percentage-based and is now applied before the PT/PD/HA penalties as 1.5x the melee penalty.
San: Dynamic weight threshold added. Changed from 10 to max(IF*2, strength/3 + 1) with a minimum of 6.
harald: Added new XP formula, adapted high level titles, retirement and STF functionality.
harald: Removed various STF restrictions (marketplace, transfer, only one) because they don't get 10k gold anymore.
harald: Set start level of new characters to 25.

Basicly, we are back to this with some changes.
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Offline DonNicko

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Re: Patch Preview!
« Reply #109 on: June 19, 2015, 12:50:44 pm »
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harald: Added new XP formula, adapted high level titles, retirement and STF functionality.
Interesting will it work now, or it will be fake again. Will this XP and Gold bonus at the end of each round work?

Offline matt2507

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Re: Patch Preview!
« Reply #110 on: June 19, 2015, 02:37:47 pm »
+1
harald: Added new XP formula, adapted high level titles, retirement and STF functionality.
Interesting will it work now, or it will be fake again. Will this XP and Gold bonus at the end of each round work?

You mix two different things, new XP formula is already running. The bonus at the end was a testing feature for a new Valor system and this gonna be removed in the next update.
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Offline Leshma

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Re: Patch Preview!
« Reply #111 on: June 19, 2015, 02:56:59 pm »
+3
remember stones and sticks have blunt damage. blunt is there to hurt people in tincans.

That's the problem. Wooden stick ain't warhammer. It is perfectly understandable when warhammer create dents in plate armor, but stick shouldn't be able to hurt fully armored knights.

For some reason weapons made of wood (clubs, sticks, staves) deal crazy damage regardless of PS/STR. Also are incredibly fast (staves and similar polearms are crazy fast). Not to mention that many weapons have unbalanced stats when fully loomed. Fasader/Paul combo did better work balancing weapon stats.

Offline Utrakil

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Re: Patch Preview!
« Reply #112 on: June 19, 2015, 03:14:23 pm »
+3
An other reason why sticks and the like seem OP is that mainly very good players chose those bad weapons to get some extra exitement. so it's mostly not the weapon but the player holding it who is OP.
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Offline DonNicko

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Re: Patch Preview!
« Reply #113 on: June 19, 2015, 03:38:47 pm »
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some daggers and peasant weapons have always gotten +4 damage at +3 loom when max-tier gets +3.
Club has +5 damage and become 28 blunt, well same as winged mace. And upkeep is 3 gold

Offline Guray

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Re: Patch Preview!
« Reply #114 on: June 19, 2015, 04:36:20 pm »
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Patch is today?
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Offline Turkhammer

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Re: Patch Preview!
« Reply #115 on: June 19, 2015, 04:40:55 pm »
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An other reason why sticks and the like seem OP is that mainly very good players chose those bad weapons to get some extra exitement. so it's mostly not the weapon but the player holding it who is OP.

I don't care if you're Ser Gregor Clegane, you're not going to hurt someone in full armor with a stick.

Offline BlackxBird

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Re: Patch Preview!
« Reply #116 on: June 19, 2015, 04:47:34 pm »
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didn't they say it's gonna come in the end of this month? :O

Offline Richyy

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Re: Patch Preview!
« Reply #117 on: June 19, 2015, 04:57:01 pm »
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it was supposed to be out before the weekend, WHERE IS THE FUCKING PATCH

Offline Akronus97

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Re: Patch Preview!
« Reply #118 on: June 19, 2015, 05:13:03 pm »
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it was supposed to be out before the weekend, WHERE IS THE FUCKING PATCH

Chill
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Offline Richyy

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Re: Patch Preview!
« Reply #119 on: June 19, 2015, 05:34:50 pm »
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