Any info on what the conversation system is like?
I hate when games (D&D based stuff etc) make you decide between being able to talk in complete sentences and being able to aim a gun/swing a sword/whatever (hurr u r strong u cant be charismatic or intelligent). Those should be separate: the game should make you decide between combat stuff, but conversation/intelligence things should be similar but separate decisions. Mass Effect did this well, for example, with the renegade/paragon options. Or not "well", but at least better.