I would think it's some npc called "clint", i've not read any info on this character but i watched a highlight on twitch of someone sneak attacking him with a VATS Critical shot using a fat man, it damaged him only 60% something around that, on survival difficulty. Pretty crazy.
I've met him and his cronies, their territory is around Quincy Ruins, in the southern part of the map, south-west of the Atom Cats.
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shitpost ahead!
tl;dr at bottom.
From what I've researched, I've deduced that shadow draw distance, and object fade distance to a lesser extent, are the primary culprits in loss of framerate.
For instance, I have a high-end PC like a lot of people do, and when I go into Boston I get fps drops down to 30 fps sometimes. Otherwise I can run everything on ultra. But in Boston I have to turn down my settings a ton. Why is this? Is it just for Nvidia users? Is this going to get patched? Can someone with a little more knowledge than I explain what's going on here and perhaps offer a solution?
I would really like to keep shadow draw distance at 9000 or so to make the look at least a little decent, but when I go into boston I have to turn it down to like 4000. Once you see my specs you'll see why this is more than a little rediculous.
Specs:
CPU: Intel Core i7 4770K Haswell @ 4.0 GHZ
GPU: Evga GeForce 980 Ti SC+ ACX 2.0
MOBO: MSI Z87-GD65 GAMING
Memory: G. Skill 8 GB DDR3 1600 Mhz
tl;dr why are high-end pc users suffering from shitty framerate in Boston? Is there a fix? Will it get patched? Is there a mod I don't know of that I should download? Can any of these questions actually be answered or did Bethesda just release a fundamentally broken game?
Shadow draw distance is the main culprit for me in that one area aswell, around the towers. I'm also using a Nvidia card. Hopefully it will get optimized.
Btw. nothing to do with the above but if anyone is experiencing it I got completely rid of the game's wierd micro stutter (which appears despite stable fps) by adding 'iFPSClamp=60' under 'general' in the ini but it seems that would bug maglocks. I've found another solution though, with no complications, adding 'bMaximizeWindow=0 bBorderless=1 bFull Screen=0 iSize H=1080 iSize W=1920' to the ini under 'display', forcing the game to run in borderless windowed mode (you may have to set it in the launcher first aswell). Made my game run a lot sleeker for some reason.