I guess the professional thing to do is to hire/assign a PR person to do all interactive communications with community. How many games have actual devs interacting like we do? Perhaps this is why they don't?
It's as simple as this:
There's no time for cRPG for original cRPG devs unfortunately, to play it or to develop it, but they have practically given it away to the community as far as is responsible.
Really, it's up to the community, those who are left, what to do with cRPG and where to take it. If you want to rework all stats, give it a reboot, or just fix bugs and fine tune, that's all possible. If you want to launch a major campaign to get players again, then do so. If you want to elect or choose a cRPG president, responsible for all things cRPG, then do so. cRPG lives and dies on your initiative. Anyone can be an item manager, map maker, or balancer.
Right now, chadz still needs to be the one pushing the patch button, because it's a very complicated process with years of code and tricks to transform warband into cRPG. If some person who has
proven to be dedicated, serious, dependable and knowledgeable should show up, then there's no doubt in my mind that even the patch process can be handed over.
So dear friends and community, it's all really up to you now.
Just remember: cRPG has always offered possibilities and positions to those who
DO things. Not necessarily those who are the loudest. I was very loud for a very long time, but why I'm here now is because I made a little video that chadz liked. Not because of my literally countless buff katana threads.