Another example of the braindead level DTV has reached. This time they decided to make the shieldwall much closer to the bot spawn, instead of in a line with the ballista platform, but it's basically the same. Some players are forced to leech because there's no space for everyone to fight.
In the next video, you'll see that, while I was uploading the previous one, I rejoined the server to find out that it's playable (the way it's played) with a ping over 600. The rest of the video shows the dullness of most of the maps.
The old village maps were quite open, like old Battle maps, and you could play DTV as if it were Battle, but against a noob mob that always charges in tight formation and chambers a lot. You could argue that's dull too, but I liked it. For a lot of us who have enjoyed the old DTV, this new rotation consisting of 99% tiny maps made for skill-less "tactics" is boring and frustrating when you are forced to either leech or leave the server because there is no room for everyone to fight, or you get bored after "x" rounds standing still and spamming overhead.
Sea Raid and Thermopylae (those shown in the videos) are the biggest grindfest cases in DTV now, and the xp and gold gain in those maps is insane.