Author Topic: Ranged issue (nerf throwing in disguise)  (Read 5835 times)

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Offline Gurnisson

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Re: Ranged issue (nerf throwing in disguise)
« Reply #30 on: June 26, 2015, 05:04:27 pm »
0
Perhaps I am doing something wrong, I'm gonna practice this today.

Maybe this:
already pressing 3 keys on keyboards that only recognize up to 3 inputs at the same time (most cheap, non gaming keyboards have that limit).
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Offline Mr_Oujamaflip

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Re: Ranged issue (nerf throwing in disguise)
« Reply #31 on: June 27, 2015, 06:54:59 pm »
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The animation hiding throwers can do is just crazy, that coupled with lolstabbing makes them very difficult to deal with in melee. I'd say drop the damage a touch on the lower tier throwing weapons like war darts and maybe javelins and slow down the mode change and they shouldn't be too bad. The problem is they're too effective in either melee or range, on my polearmer a few weeks ago I got thrown in the chest by a wardart which did half my health and then stabbed by the wardart guy during my stagger which killed me and I was pretty heavily armoured at the time.

Maybe have different throwing weapons have different specialties like throwing lances being good in melee but not so good in ranged and jarids the opposite so they can both do the job but different choices are better for different situations?

Offline Gravoth_iii

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Re: Ranged issue (nerf throwing in disguise)
« Reply #32 on: June 27, 2015, 10:40:58 pm »
+1
The animation hiding throwers can do is just crazy, that coupled with lolstabbing makes them very difficult to deal with in melee. I'd say drop the damage a touch on the lower tier throwing weapons like war darts and maybe javelins and slow down the mode change and they shouldn't be too bad. The problem is they're too effective in either melee or range, on my polearmer a few weeks ago I got thrown in the chest by a wardart which did half my health and then stabbed by the wardart guy during my stagger which killed me and I was pretty heavily armoured at the time.

Maybe have different throwing weapons have different specialties like throwing lances being good in melee but not so good in ranged and jarids the opposite so they can both do the job but different choices are better for different situations?

Wardarts are terrible, who even uses them. Even more so in melee. Nerfing wardarts would make as much sense as nerfing practise sword.
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Offline Oberyn

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Re: Ranged issue (nerf throwing in disguise)
« Reply #33 on: July 08, 2015, 01:36:45 pm »
+1
-Make throwing lances unusable after 1 throw, if thats not doable just lower the ammo count down to 1 and up dmg back to where it used to be to compensate.
-Remove jump throwing, it was removed for every ranged then baffingly added back to throwers, it's retarded and makes no sense.
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Offline Kenda

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Re: Ranged issue (nerf throwing in disguise)
« Reply #34 on: July 08, 2015, 03:57:24 pm »
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Perhaps I am doing something wrong, I'm gonna practice this today.

But even so, its realistic. If your holding a javelin, I see no reason why you wouldn't be able to stab with it instead of throw it.

I agree. Throwing axes/hammers really suck.

Fuck realism, this is a game which requires balance for full enjoyment and functionality.

Judging a class and all the ppl playing it just by your own experience as a thrower is a very self-centered point of view. And the statement, the class is for trolls only is plain stupid and wrong.


Throwing Damage is high - agreed. But throwing is the ranged class that's got the most penalties.


+High damage
+Dynamic playstyle
+Good VS Cav


-low accuracy
-low ammo
-high weight
-vulnerable against archers
-fucked when ppl start getting shields
-requests high dedication of points


A class is just as good as it's natural enemies are bad.

Throwers seem overpowered because Infantry is crying instead of fighting.



Low ammo is debatable, the ability to easily pick up what you throw aswell as the high damage nullifies the problem a bit, but agreed it is a small penalty.

What's annoying is that throwers can kill any infantry without a shield pointing their way with barely any skill input, the low accuracy is basically nullified in Closer ranged battles, the class is an obvious, practically skilless counter to infantry, to me as someone who likes to take the game quite seriously and do well it breaks the foodchain completely.

I've met throwers in places where I cant get to cover within the next 3 seconds and it's basically a guaranteed kill for him, his skill reflecting my survival is nonexistant.

Avoiding throwers isn't always an option.
« Last Edit: July 08, 2015, 06:39:46 pm by Kenda »
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Offline Gravoth_iii

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Re: Ranged issue (nerf throwing in disguise)
« Reply #35 on: July 09, 2015, 09:07:38 pm »
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Fuck realism, this is a game which requires balance for full enjoyment and functionality.

Low ammo is debatable, the ability to easily pick up what you throw aswell as the high damage nullifies the problem a bit, but agreed it is a small penalty.

What's annoying is that throwers can kill any infantry without a shield pointing their way with barely any skill input, the low accuracy is basically nullified in Closer ranged battles, the class is an obvious, practically skilless counter to infantry, to me as someone who likes to take the game quite seriously and do well it breaks the foodchain completely.

I've met throwers in places where I cant get to cover within the next 3 seconds and it's basically a guaranteed kill for him, his skill reflecting my survival is nonexistant.

Avoiding throwers isn't always an option.

Avoiding throwers is quite often an option unless you put yourself in a bad situation. Awareness and positioning is key for everything, while brute force does work at times. Always have atleast one wall to be able to hide behind, even as a shielder, and everything should be gucci.
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Offline La Makina

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Re: Ranged issue (nerf throwing in disguise)
« Reply #36 on: September 05, 2015, 03:23:18 pm »
+3
If a thrower can turn his javelin into a melee weapon, why couldn't the melee guy throw his sword as well!?

Offline Paul

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Re: Ranged issue (nerf throwing in disguise)
« Reply #37 on: September 09, 2015, 04:39:57 pm »
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Why would you want to throw your sword away?

Offline Turkhammer

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Re: Ranged issue (nerf throwing in disguise)
« Reply #38 on: September 09, 2015, 04:51:03 pm »
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Fuck realism, this is a game which requires balance for full enjoyment and functionality.



Fuck balance.  Realism would be more challenging and fun.

Offline POOPHAMMER

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Re: Ranged issue (nerf throwing in disguise)
« Reply #39 on: September 09, 2015, 05:35:45 pm »
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CTRL + F stone, rock

no results

Good good... Carry on
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Offline La Makina

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Re: Ranged issue (nerf throwing in disguise)
« Reply #40 on: September 09, 2015, 08:40:46 pm »
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Why would you want to throw your sword away?

Well if that is your last chance before being pinned down by a javelin... I would throw mine.