Author Topic: Melee Battlegrounds - New Gameplay concept!  (Read 45993 times)

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Offline MacX85

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #195 on: June 10, 2015, 06:43:16 pm »
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By risking permadeath?

Permadeath wouldn't occur on the battlefield if I understood chadz correctly:

Quote
permadath: yes, however, very regulated. as a normal player, you should nearly never have to fear someone just killing you for the sake of it. We can't tell exactly what gameplay elements that will incorporate, but in general it means: if someone kills you, it is because he wants you specifically dead, and is willing to take that risk. not because he wants your stuff, it's not medieval dayz. Trying to kill someone puts a lot of risk on the killer, and will have to be carefully planned.

So I guess we're talking about character assassination here.

Offline Algarn

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #196 on: June 10, 2015, 06:49:02 pm »
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And how are castles/villages supposed to be taken ? By armies. If deaths aren't supposed to happen on the battlefield, but are still meant to happen, I wonder how devs will differentiate a death in a battle or an assassination. Maybe some kind of bounty system would work.

Offline MacX85

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #197 on: June 10, 2015, 06:59:56 pm »
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That's what I was thinking, too.
I guess in every other case you will only be knocked out like lords in Warband sp.

Offline Gravoth_iii

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #198 on: June 10, 2015, 08:11:35 pm »
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You can play as a random soldier for fights. The point is that these soldiers will effectively be less good than permadeath characters (e.g. lower level, worse equipment (not your own), and so forth), so there is an incentive to play with you real character.

At least this was the plan some months ago.

Well then you would be gimping yourself by not risking a permadeath char..
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Offline Jona

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #199 on: June 10, 2015, 11:13:52 pm »
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So is it going to work somewhat similar to the way (I think) Destiny works? How everyone has their own character (for the campaign in that game), but they can then play in PvP at any time with it? So for all the "battle server" or "siege server" fights would we still be bringing along our trusty leveled-up and customized characters, where they can die a thousand deaths and still be fine?

Look at us, discussing gameplay concepts again here!

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Offline Algarn

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #200 on: June 11, 2015, 12:01:29 am »
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Look at us, discussing gameplay concepts again here!


I guess I have to feel responsible for starting this discussion again.  :oops:


And it might be a problem, because what's the sense of having a main character you level up if he's not getting involved in fights for the locations of the map ? As I said earlier, there won't be assassinations only, it's not possible to play on the epic and fighting in big battles. Also note a bunch of massive trolls can level up characters, equip them well, and start killing everyone in a village/town, just for fun. Can't remember if devs said if yes or not they'd punish these acts with bans, or do something against this.

Offline Algarn

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #201 on: June 11, 2015, 01:22:24 am »
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That's good to know then  :wink:

Offline Xesta

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #202 on: June 11, 2015, 04:31:58 pm »
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Quote
There will be betrayal, murders, intrigues, backstabbing - drama! The players write the story. There is no right or wrong, there are no rules, there is only the hunt for power.


Did I hear drama?  ( ° ͜ʖ͡°)
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Offline Doom_Carrot

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #203 on: June 11, 2015, 10:12:51 pm »
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I only request that there will be the existence of a tutorial when this game comes out.
It was fun while it lasted.

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #204 on: June 14, 2015, 12:54:04 pm »
+4

Offline Maestro

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #205 on: June 14, 2015, 05:02:06 pm »
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I only request that there will be the existence of a tutorial when this game comes out.

 it is useless and waste of development time

pogosan

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #206 on: June 15, 2015, 02:26:12 pm »
+1

Offline Byrdi

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #207 on: June 19, 2015, 11:26:27 am »
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I guess someone could just make a tutorial mod when the game is released.
It can't be that hard...

Offline Byrdi

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #208 on: June 21, 2015, 09:15:55 pm »
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Because the people noobish enough to try playing and be confused are going to already be looking into the modding community...

Well someone else could. Just like lots of people write forum guides/tutorials to help other.

I really want to get into the modding game with MBG and I guess a tutorial is an easy place to start :D

I honestly hope that MBG will encourage a change in the community; where people will stop asking the devs to fix this and that but just do it themselves instead. Just like Tydeus, Final Boss, Herald and others started out with just wanting to improve cRPG. Hopefully these mods would be included in the core game of Melee, so both the community and the devs will help make MBG a better game along the road.
« Last Edit: June 21, 2015, 09:20:31 pm by Byrdi »

Offline Bryggan

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Re: Melee Battlegrounds - New Gameplay concept!
« Reply #209 on: July 06, 2015, 11:12:53 am »
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Oh yeah, kinda like the 'Strat' tutorials.

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