Author Topic: Darkest Dungeon  (Read 8255 times)

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Offline Falka

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Re: Darkest Dungeon
« Reply #15 on: July 20, 2015, 02:30:27 pm »
0
I do like the corpses. Gives a lot of classes way more use and raises the diversity.

Well, yes, you're right, but corpses prolong all fights more than it's necessary. Don't like them  :(
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Offline Kafein

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Re: Darkest Dungeon
« Reply #16 on: July 20, 2015, 02:32:04 pm »
+1

Offline Molly

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Re: Darkest Dungeon
« Reply #17 on: July 20, 2015, 04:00:51 pm »
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A lot of classes hit beyond corpses and the pull skills actually remove them all together instantly when you pull an enemy over them.
When west germany annexed east germany, nobody moved a finger too.

Offline Kafein

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Re: Darkest Dungeon
« Reply #18 on: July 22, 2015, 01:39:04 am »
+1
This game though.

>be 4 dudes in a ruin dungeon
>see weird contraption with a red sphere
>contraption has something written
>text says to use a torch to do blahblah
>yolo, use a torch on it
>get instantly raped by tentacles

Offline Molly

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Re: Darkest Dungeon
« Reply #19 on: July 22, 2015, 09:06:45 am »
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This game though.

>be 4 dudes in a ruin dungeon
>see weird contraption with a red sphere
>contraption has something written
>text says to use a torch to do blahblah
>yolo, use a torch on it
>get instantly raped by tentacles
I made that mistake even twice -.-
Shame on me...
When west germany annexed east germany, nobody moved a finger too.

Offline Falka

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Re: Darkest Dungeon
« Reply #20 on: July 22, 2015, 11:28:41 am »
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Game was much easier before last update.
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Offline Lennu

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Re: Darkest Dungeon
« Reply #21 on: July 22, 2015, 09:37:44 pm »
+1
I came up with a really strong setup:

2x Crusaders, 1 Vestal and 1 Jester.

      Both Crusades have Smite, Holy lance, heal and stress heal skills.

      Vestal has both heals, the stunning skill and that dmg+self heal skill.

      The Jester has the Stress heal, party buff and both bleed skills.


Both Crusaders will be sitting at the front and dealing the damage. Make sure the one with less speed (Trinkets that trade away speed for crit/hp/damage/whatever are extremely good) is on first(Front) rank. This way the faster crusader (on rank 2) will get his turn first, and can use the holy lance to snipe down the enemies at the back (usally the ones you want to kill first) the holy lance will also swap the slower crusader to rank 2, so now he can use the holy lance as well  :lol:  Just remember to check the positions after each battle.
Ofc, when needed use your crusaders to heal up and reduce stress. I usually prolong the easy fights a bit just to heal and take care of the stress, but remember that the stress penalties will kick in if you do it too much.

Vestal will be sitting on the 3rd row, doing her thing: Healing allies and stunning enemies.

The Jester mostly focuses on buffing and reducing stress on the 4th rank. On boss fights swap him to the 3 rank and spam bleed. Dot effects are really useful there since those fights tend to last long.

Overall this party has 3 heroes with reliable healing skills,
3 heroes with good stress reduction (not to mention you'll be scoring crits with holy lance to further help with stress) and
3 heroes with torch increasing skills.
Holy lance spam also helps repositioning your heroes if you get surprized.
So it is not very uncommon for easier fights to end with my party having full torch, stress <10 and everyone on full hp.


Right now my roster has 6 crusaders  :lol: 4 Vestals and 4 Jesters, overall roster size is 18 I can have 4 randomers that I can send out to easiest missions with no gold spend on provisions. Week 30+ and I've killed 3 bosses. But I still haven't moved on to the lvl 3 missions. Some of the crusaders have over 20% crit rate on Holy Lance before the Jester even starts to use his buffs  :twisted:
« Last Edit: July 22, 2015, 10:16:07 pm by Lennu »

Offline Kafein

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Re: Darkest Dungeon
« Reply #22 on: July 22, 2015, 11:02:40 pm »
+1
Bah you minmaxer, I'm sticking to my "one guy from every class" master plan.

I particularly like the Occultist's random nuke healing though. The debuffs are also awesome against bosses (-120% DMG with stacking lol). The only thing that bothers me is that leveling that skill up causes the bleeding chance to increase which doesn't make any sense. I even think it's to the point that the level 1 skill is better than at level 2.

Offline Falka

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Re: Darkest Dungeon
« Reply #23 on: July 23, 2015, 11:05:23 am »
0
I usually prolong the easy fights a bit just to heal and take care of the stress,

Did the same at some point, spamming heal, unstress and stun at the end of the fights, but it gets annoying in the long run.

After last update game pisses me off. When in one run your best hero gets some nasty disease, bad quirk and fuckers with goblets crit him, he needs 3 weeks to fully recover. That's too long. And if you don't remove negative quirk instantly it almost always becomes permanent in the next run.
« Last Edit: July 23, 2015, 11:10:40 am by Falka »
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Offline Molly

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Re: Darkest Dungeon
« Reply #24 on: July 23, 2015, 01:00:59 pm »
+1
I took one advice from the guide you posted really to heart and it works great since then:

Do not get attached to your heroes!

If you keep that in mind, there is no best hero. It makes even sense RP wise. You're the heir to that forsaken place and the adventurers are just tools at your disposal to get your heir rid of foul creatures. Replaceable freelancers and mercenaries... Worthless scum...

That's the reason why I never retreat from a fight. If they suck, let them die and burn in the hell of the unworthy!  :twisted:
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Offline Kafein

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Re: Darkest Dungeon
« Reply #25 on: August 02, 2015, 01:15:13 am »
0
Turn list, Tyler pls

Offline Falka

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Re: Darkest Dungeon
« Reply #26 on: August 15, 2015, 07:02:02 pm »
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Well, that's my graveyard in 8th week:

(click to show/hide)

Week 43rd :P

(click to show/hide)

WIth fully upgraded Blacksmith and Guild level 3 dungeons are no challenge for my team, especially with proper camping skills game becomes walk in the park at some point. So far had to quit only 2 times, once when too early entered lvl 3 dungeon and second one when encountered 8-pounder for the first time. Though I play with torch above 75, will have to try full dark runs one day.
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Offline Molly

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Re: Darkest Dungeon
« Reply #27 on: August 15, 2015, 07:03:29 pm »
+1
You actually cancel your runs? :D

I let them all die if they're not fit enough... useless bunch...
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Offline Falka

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Re: Darkest Dungeon
« Reply #28 on: August 15, 2015, 07:23:55 pm »
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You actually cancel your runs? :D

In the previous campaign, when one of my heroes died, I was so pissed off that started a new one :P
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Offline Kafein

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Re: Darkest Dungeon
« Reply #29 on: August 16, 2015, 01:38:09 am »
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Mercenary is OP, he has OP riposte, OP group buffs and OP tank skill.


Also Occultist + Arbalest + Bounty Hunter, ggnore