After seing how lax attitude on native server is about everything, would like some of those in cRPG as well. First, no more additional gold sinks (upkeep can stay, but auctions, taxes and other crap should go). No more artificial limiters of any kind, neither limiting original game mechanics or 20% XP loss or 7 day free respec, stuff like that are baggage of the past. Further tuning of levels, less grind, toned down stats to reflect native a bit more. Loom bonuses to be completely removed or rebalanced so they have downsides too.
Basically I want more stable native, with much larger item pool to choose from, with perma chars, but without all the cRPG downsides. And I want people to actually play it, like 100 at any given time like it is in native. Until Bannerlord or Melee comes out (hopefully without all the horrible cRPG design decisions).
And bring back deployable ladders, add new and awesome maps people on native play, remove many map restrictions (Mustikki, Ozin and Fips ruined maps with ghost fences). Add more items (Battle of Europe has many unique parts, not sure they are free to use in other mods). Also add boats and baloons, they are fricking awesome!
People have stopped playing due to reasons like new games, boredom, incoming holiday etc.
That has to be the biggest bullshit excuse that runs around here. No, no and no. Yes some people got bored but sign of a healthy game is influx of new players. There are thousands of noobies connecting to most popular native servers daily. They don't play for long, but there's a ton of them so servers are always full. Native is older than cRPG and has less incentive to play compared to cRPG (has no grind). Yet it is very much alive, unlike cRPG.