Author Topic: Haven & Hearth 2.0  (Read 29278 times)

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Offline Vibe

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Re: Haven & Hearth 2.0
« Reply #240 on: September 07, 2015, 12:02:54 pm »
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I'll add you when I'm on today. Char name is Vibe so you'll know

Offline Vovka

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Re: Haven & Hearth 2.0
« Reply #241 on: September 07, 2015, 01:02:01 pm »
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mining? not today  :D
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Offline Shemaforash

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Re: Haven & Hearth 2.0
« Reply #242 on: September 07, 2015, 01:15:42 pm »
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jeez FUCK bats
You should be punished for having a shitty attitude.

Offline Vibe

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Re: Haven & Hearth 2.0
« Reply #243 on: September 07, 2015, 01:34:44 pm »
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mining? not today  :D

 :lol:

Offline Vovka

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Re: Haven & Hearth 2.0
« Reply #244 on: September 07, 2015, 01:45:10 pm »
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i have anvil now
but iam still need fucking iron  :( failed smelt any from 68 ore
byw craft glass item they give bonuses to feb
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Offline Vibe

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Re: Haven & Hearth 2.0
« Reply #245 on: September 07, 2015, 02:00:41 pm »
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i have anvil now
but iam still need fucking iron  :( failed smelt any from 68 ore
byw craft glass item they give bonuses to feb

how do you craft glass when we can't dig for sand?

Offline Vovka

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Re: Haven & Hearth 2.0
« Reply #246 on: September 07, 2015, 02:14:55 pm »
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how do you craft glass when we can't dig for sand?
soil in crucible -> raw glass


    1) As I've noticed, quality of clay is hardcapped by survival. Does it mean having 20 survival will always outcome in digging q20 clay? How do I ever get high q clay?
jorb: No. You need to find a spot where the map actually produces clay of that quality.
nwm old shit

btw some beast near me have 17-43-19 stats
« Last Edit: September 07, 2015, 03:12:15 pm by Vovka »
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Offline stukii

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Re: Haven & Hearth 2.0
« Reply #247 on: September 07, 2015, 10:01:15 pm »
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If you see a horse near a swamp feed it a clover and easily catch all flies. Cleared a whole swamp and had 5 ruby dragonflies.

Also might have a way to force a servercrash if we want to get a pink cloak :D

Offline Banok

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Re: Haven & Hearth 2.0
« Reply #248 on: September 07, 2015, 10:43:11 pm »
+1
I'm playin with some super competant players, see....

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Offline SeQuel

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Re: Haven & Hearth 2.0
« Reply #249 on: September 07, 2015, 11:21:10 pm »
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You fuckers make me want to play this game badly...

Offline Thovex

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Re: Haven & Hearth 2.0
« Reply #250 on: September 07, 2015, 11:27:49 pm »
+1
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spin dem meats
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Offline Vovka

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Re: Haven & Hearth 2.0
« Reply #251 on: September 07, 2015, 11:52:39 pm »
+1
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dont try finish off with bare hands fleeing bear   :lol:
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Offline Vibe

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Re: Haven & Hearth 2.0
« Reply #252 on: September 08, 2015, 12:34:05 am »
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I'm playin with some super competant players, see....

 :lol: dead?

dont try finish off with bare hands fleeing bear   :lol:

Oh god you didn't :D didn't you know bears reaggro when enraged? :D

Offline Vibe

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Re: Haven & Hearth 2.0
« Reply #253 on: September 08, 2015, 08:44:12 am »
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New patch!

http://www.havenandhearth.com/forum/viewtopic.php?f=39&t=41914

Quote from: jorb
We've been developing, and here's what's new...

New Implementations
----------------------
Added Leeches to swamps. Leeches will convert Swollen Bumps, Bruises, Unfaced & Blunt Trauma wounds to Leech Burns, which in turn heal slowly over time.

Added Bat Wing (cape)
Added Badger Hide Vest
Added Cavedog (sausage)
Added Still Life (decorative curiosity)
Added Torch (carry fire around, look cool)
Added Wooden Sign (write on)
Added Bough stockpile

Fixes
----------------------
Can no longer pull aurochs hair from dead animals, this to prevent infinite gains
May now rotate/zoom camera with arrow keys. Home key resets to default view.
Clay cauldron now repairs with clay
Clay cauldron easier to destroy
Ropewalk no longer liftable
Feathers go in the trash stockpile
Chieftain's Hat has stat buff
Solved a wonky interaction with ash stack qualities.
Fixed a text issue with Rustroot extract talking about tanning fluid when crafting without appropriate container
Fixed this bug with timers.
All hearthfires are now traversable by everyone
Fixed a bug where splash damage from new walls could be used to damage old walls. Walls now only deal splash damage to walls with the same or lower soak than themselves.
Bronze recipe now correctly yields three bars
You should no longer be able to "Study" curiosities out of a knocked-out person's study report without theft.
Villages no longer (contrary to personal claims) provide attack/crime permission without prerequisite skills
Should now be able to withdraw store items only from your own Hearth Fire
Lifting a log, boulder or animal carcass now properly interrupts carving/chopping/chipping from those same
Herbalist Tables (at least those built after tonight) should now have proper qualities set.
Animals should no longer be lethal when engaged by several people, as per this bugreport.
Fixed a bug which caused some inventory windows to be possible to interact with after they were closed
You can now always drop objects where you stand, (except if blocked by other objects).
Should no longer be able to (it was only ever) visibly carry people in looms as per this bugreport.
Character should no longer rise to point out direction home if attempting to hearth when knocked out.
Should now get an error message when you attempt to pave, stomp, plow or plant grass on a terrain that cannot be derped with in that manner.
Fixed text refering to hearth secrets as homestead secrets
Made it so that walls cannot be built within three tiles of water
Lock installation should now abort if lock is dropped to ground or inventory
Lock installation is now somewhat slower to prevent volatility
Skills are now red in skill list when unable to afford them
There is now a reset button next to the buy button in the abilities screen
Should be able to read runestones on claims
Should no longer be able to use land survey on undiggable terrain.
Claims override leantos if the claim is older than the leanto's latest ownership change. Leantos claimed before this update count their ownership from this update.
Gauze should now turn into a bloody rag as soon as the wound it was applied to has been healed.
Bats should now seek trees to idle in when outside
There should now be fewer bats in smaller clusters
Bats should now be less aggressive
Fixed a bug which made tarkilns slow to the point of never finishing.
Nicks & Knacks now heals 4 times as fast
Bruises now heal naturally

We Didn't Fix
----------------------
I received a bug report telling me that the last piece of food you eat before triggering a levelup can create a particular satiation for the next levelup bar. Looking at the timing, and testing, this seems impossible. We suspect that the reporter has confused a preexisting satiation jumping to top of list post levelup with a new one, or somesuch.

We've mostly been fixing bugs, so we didn't quite deem this patch worthy of a patch item.

Enjoy!


Didn't know animals aren't supposed to kill you anymore, just KO :O this is nice.
« Last Edit: September 08, 2015, 08:52:55 am by Vibe »

Offline Shemaforash

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Re: Haven & Hearth 2.0
« Reply #254 on: September 08, 2015, 11:37:07 am »
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Added Leeches to swamps. Leeches will convert Swollen Bumps, Bruises, Unfaced & Blunt Trauma wounds to Leech Burns, which in turn heal slowly over time.
Nicks & Knacks now heals 4 times as fast
Bruises now heal naturally
Gauze should now turn into a bloody rag as soon as the wound it was applied to has been healed.
Ropewalk no longer liftable

Gg
You should be punished for having a shitty attitude.