Because all the tryhards would quit once they are not getting valour every round anymore, just because some bloke going 1:20 was capping all the flags is higher up on the scoreboard than them.
Currently, there is 20 try hards on cRPG servers on average (out of 30 which is average population these days). On native, there are servers with at least double that amount, less skilled players. Which would you rather play with? Tryhards who only care about their kdr or average, less skilled players who care about objectives?
For cRPG is too late, but new game from these authors needs to get rid of 'elite' mindset if it wants to succeed. They'll never sell enough copies if things stay the way they are in cRPG. This isn't niche. cRPG is niche of a niche of a niche, filled with insufferable cunts. There are insufferable cunts in native too, but way way less. And people tend to avoid those servers where they play which means they can only be cunts to themselves. Kinda like cRPG.
This has nothing to do with game rules. Native is completely different from early cRPG, yet I feel the same as I felt on full Pecores server ages ago. Game is in focus, not other things. And I love it.