If cRPG build system was any good they would keep it intact in Melee: Battlegrounds, wouldn't they? I agree with different builds serving different roles, having strength and weaknesses. But what we have in cRPG isn't that. Bee with a great sword or long polearm which hits hard and fast and slow juggernaut who can survive dozen head hits aren't builds. Those are a bad joke and belong to fantasy MMORPG, to serve as tanks and rogues/meleedps. But not in a game which is considered as best medieval combat sim on the market. That is why native folks make fun of cRPG.