"Who said that
crpg isn´t more balanced than native, just look at the amount of armors, classes, etc. That´s close to impossible to balance, whereas native, without the levels and the few amount of armors, is way easier to balance."
ohh idk, tydeus cmp, various admins, well known players. there seem to be only a few of you out there that gets this ( heskey, ur my hero )
and crpg was fun because it DID have somewhat of a rock paper scissors system, str was great for siege and strat clusterfucks, agi was great for 1v1's and battle, balanced chars were decent at everything.
that very first agi patch ( the WPF rework patch ) is when i started ranting about all the 18-24's it would create, and i was absolutely right soo many people started taking it. most of the 39-3's died off right there, and the more players taking 18-24, the more the playerbase droped.
alot of this could have been avoided by finally reworking weapon restrictions, people with 18 str being able to use everything in the game is just one more reason to take more agi than str, with the right gear, you can take about the same # of hits to kill, move MUCH faster, and do much more dmg.
24 str only nets 10 more hitpts...with 60+ armor, its nothing. 18 str players move much faster and do more dmg with their speed bonus.
basically there is no reason to go anything other than 24\21 21-24 or 18-27...seen and talked to a bunch of NA players recently that have switched from 27-18, i myself switched from 27-18 to 24-21, something i thought i would never do, i always said i would never take over 18 agi cuz i considered it a cheap skeying gayness
well, fuck it, the combat is so wonky right now, and 95% of the players move fast as hell, spam spaming away. my IF doesnt mean shit anymore, its just that much better to be able to spam like everyone else and get a swing off, than to be able to take hits.
crpg was and will always be unbalenced, that doesnt mean its not fun...but this Usain Bolt Spam Fest, is as far from tactical skill based combat as you can get.