Author Topic: Simple changes for Strat6 if there is one  (Read 2259 times)

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Offline njames89

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Re: Simple changes for Strat6 if there is one
« Reply #15 on: January 05, 2015, 08:39:58 pm »
+1
Got ourselves a couple o' thinkers here. I say these lads must of been book learnin'.

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Offline FRANK_THE_TANK

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Re: Simple changes for Strat6 if there is one
« Reply #16 on: January 08, 2015, 12:25:25 am »
+2
Lower field upkeep... or just remove it. Only have upkeep on garrisons.

Keep crime

Increase PP production by 5x.

Decrease cost of gear by 50%.

Base amount of troops should be 500.

1 tick gives 3 troops instead of 2 ticks giving one.

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Offline FRANK_THE_TANK

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Re: Simple changes for Strat6 if there is one
« Reply #17 on: January 08, 2015, 12:26:02 am »
+2
Got ourselves a couple o' thinkers here. I say these lads must of been book learnin'.

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I think they become the thieves...
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Offline njames89

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Re: Simple changes for Strat6 if there is one
« Reply #18 on: January 08, 2015, 12:28:35 am »
-1

Offline En_Dotter

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Re: Simple changes for Strat6 if there is one
« Reply #19 on: March 10, 2015, 08:09:16 pm »
0
Crime is pretty awesome actually.  It allows smaller factions to take fiefs from poorly managed larger factions.  I understand that it annoys you, but it's not a bad mechanic.  Honestly, the best change we can make is to lower roster sizes to better accommodate the shrinking mercenary pools, this will give smaller clans a chance.

OOOOOR....
It makes larger factions easily control smaller ones cus they can zerg swarm their surroundings and stop the trade for a few days making the small faction give up their fief so the big faction doestn need to even lose one soldier... Crime is a mechanic that allows big to become bigger much faster.
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Offline Mr.K.

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Re: Simple changes for Strat6 if there is one
« Reply #20 on: March 16, 2015, 02:56:03 pm »
0
OOOOOR....
It makes larger factions easily control smaller ones cus they can zerg swarm their surroundings and stop the trade for a few days making the small faction give up their fief so the big faction doestn need to even lose one soldier... Crime is a mechanic that allows big to become bigger much faster.

In theory that was possible in the beginning, but would have required the sieging faction to nolife 24/7 on the computer for weeks to stop any trader going in. Now that gold is no longer an issue for anyone, they can just buy half of the S&D and sell it at -50% and lose close to no gold.

Offline En_Dotter

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Re: Simple changes for Strat6 if there is one
« Reply #21 on: March 16, 2015, 08:36:40 pm »
-1
Or just like 20395205035 players like grey my old friends and druz gays had. Not so hard to zerg someone when u have more players than u can have bots on dtv with all waves combined together.
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Offline Dutchydave

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Re: Simple changes for Strat6 if there is one
« Reply #22 on: March 17, 2015, 08:55:44 am »
0
In theory that was possible in the beginning, but would have required the sieging faction to nolife 24/7 on the computer for weeks to stop any trader going in. Now that gold is no longer an issue for anyone, they can just buy half of the S&D and sell it at -50% and lose close to no gold.

Well yeah I did that ages ago, 500k could destroy like 25mil worth of S/D, but the DRZ just laughed at me like I was a little flee bighting their leg  :lol:

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Offline Osakasa

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Re: Simple changes for Strat6 if there is one
« Reply #23 on: March 28, 2015, 11:02:30 am »
+5
Simply change: add gold reward during strategus battles too. Currently you get only experience but 0 gold (no one cares about strategus silver). In a big strategus battle players get ~1M exp, so this could be like 50 000 gold (1000 xp = 50 gold). This might help to get more players in roster also.