Author Topic: Total War: Attila  (Read 36637 times)

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Offline Boerenlater

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Re: Total War: Attila
« Reply #45 on: February 19, 2015, 12:57:23 am »
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Vikings are only playable with a DLC..? What.

LOL release day DLC costing 8 euros for 3 really popular factions, Sega strikes again. Glad I pirated this.
I paid less than 30euro for the game including the dlc.
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Offline Xant

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Re: Total War: Attila
« Reply #46 on: February 19, 2015, 12:58:21 am »
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I really like the "horde" mechanics though, the previous Total War city based gameplay was really limiting and only catered to "civilized" factions.
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Offline Xant

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Re: Total War: Attila
« Reply #47 on: February 19, 2015, 02:27:46 am »
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How do you get "population"? Says I don't have enough surplus to create another army, but no idea how to get more.
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Offline Molly

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Re: Total War: Attila
« Reply #48 on: February 19, 2015, 09:07:00 am »
+1
Not that I do know but did you try to camp with one army for a few rounds?
Only thing I can imagine cuz it would be kinda stupid to force a horde into a settlement for growth...

On the other hand, horde mode (migration) is not supposed to be played all the time, I guess. Migrate from one place to another? I dunno. Playing Getes and rolling the map from top to bottom is my aim atm ^^

Oww, and did they raise the difficulty?
I am far from good in TW, actually I always sucked and mainly just enjoyed the battles, but it seems to be more difficult, even on Normal.
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Offline Andswaru

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Re: Total War: Attila
« Reply #49 on: February 19, 2015, 09:34:12 am »
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What I know about hordes:

1; Until you skill your general up enough you need to camp to achieve any real growth.
2: You need to camp anyhow to maintain your integrity at the start until you skill your general up (the theme is growning).
3: Your troops only replenish when you camp.
4: You can only improve your tents when your camped, and you have to stay camped till they finished building.
5: Don't go and settle until your richer than cresote, its an expensive buisness settling.

Basically you need to camp every 3rd turn or so. What I do is have 1 stack seige a city for a few rounds while the other recovers and builds then assault QM to the next target, let the other stack camp then attack, rinse and repeat.

Molly:
Legendary is a little harder, still okay tho, but the AI definatly isnt as dumb as it used to be. So I'd say yes the ramped up the skill levels a little bit.
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Offline Xant

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Re: Total War: Attila
« Reply #50 on: February 19, 2015, 11:19:23 am »
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To build anything better you need to camp for at least 4 turns, which seems kinda long to just be idling about. How long do you usually stay camped?
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Offline Boerenlater

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Re: Total War: Attila
« Reply #51 on: February 19, 2015, 11:23:39 am »
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If you stop being horde then you lose all your tents.
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Offline Andswaru

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Re: Total War: Attila
« Reply #52 on: February 19, 2015, 12:42:18 pm »
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To build anything better you need to camp for at least 4 turns, which seems kinda long to just be idling about. How long do you usually stay camped?

Normally for 2 turns, things just stay paused in building mode while you move. First time I camp tho i upgrade my main "house" to lvl2 to get the fixed income bonus, then after that 2 turn camping.
Smooth is the admin NA deserves. Not being that much better, EU deserves Thomek.
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Offline Andswaru

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Re: Total War: Attila
« Reply #53 on: February 19, 2015, 03:52:03 pm »
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edit: Sold.
« Last Edit: February 23, 2015, 06:32:12 am by Andswaru »
Smooth is the admin NA deserves. Not being that much better, EU deserves Thomek.
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Offline Xant

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Re: Total War: Attila
« Reply #54 on: February 20, 2015, 01:45:55 pm »
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Is there any benefit to destroying hordes? As far as I've seen in 45 turns, it seems pointless. You don't get gold from them even if you win all of their armies.
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Offline Molly

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Re: Total War: Attila
« Reply #55 on: February 20, 2015, 02:14:12 pm »
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Well, you clear out the faction at some point and don't have to worry about them any more.

Fucking Danes... took me like 15 turns to get their town to make all of Scandinavia mine. Sturdy bastards hording 2 full armies on their fucking island...
When west germany annexed east germany, nobody moved a finger too.

Offline Xant

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Re: Total War: Attila
« Reply #56 on: February 21, 2015, 09:08:43 pm »
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417 AD, Europe is rather desolate...

"Vassals" are so much better in Attila than in the last TW I played, Shogun 2. In S2 I found it pointless to even have them, since they betrayed you as soon as you turned your back. Now they seem pretty loyal and don't stupidly betray you... although I'm still not sure what the formula is, because once or twice they've started a war with me for no reason. Reloaded a save, moved my army AWAY from that vassal a bit, and then they were fine. If there's anything I hate, it's vassals declaring war on you pointlessly, when they clearly have no chance in a war, then you have to move your army back half the world to kill their pitiful forces and destroy them, to no one's benefit. Glad I have to do less of that in A:TW.
« Last Edit: February 21, 2015, 09:12:20 pm by Xant »
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Offline darmaster

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Re: Total War: Attila
« Reply #57 on: February 22, 2015, 12:33:54 pm »
+2
I'd betray you everyday even if I had no reason
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Offline darmaster

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Re: Total War: Attila
« Reply #58 on: February 22, 2015, 05:47:18 pm »
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fuck these my old friends and their shitty optmization for amd cards, an r9 290 OC that gets 20 fucking fps, i could get much more on rome 2 and this game basically is just a reskin and, allegedly, an optimized version of rome 2.
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Offline Molly

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Re: Total War: Attila
« Reply #59 on: February 22, 2015, 05:58:25 pm »
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R9 260x and never drops below 35... you're doing it wrong.
When west germany annexed east germany, nobody moved a finger too.