Author Topic: Suggestions for more consistent gameplay  (Read 1731 times)

0 Members and 1 Guest are viewing this topic.

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Suggestions for more consistent gameplay
« Reply #15 on: December 31, 2014, 03:52:11 pm »
0
Stun is bad because it makes fights one sided, it will basically be who hits first wins. Collision issues of Warband engine has nothing to do with it and this won't fix them in any way.

Makes sense to me to give an advantage to the one that hits the other and not to the one getting hit. Random teleports on hit gives a huge advantage to people who yoloswing after being hit. And no, the collision issues have everything to do with this, because it happens a lot more when people get hit.

Offline Dezilagel

  • Marshall
  • ********
  • Renown: 722
  • Infamy: 209
  • cRPG Player
  • (X) probably goes well with Nutella
    • View Profile
  • Faction: Guards, Guards!
  • Game nicks: Dezi_the_Bagel
  • IRC nick: Dezilagel
Re: Suggestions for more consistent gameplay
« Reply #16 on: January 02, 2015, 02:23:30 am »
0
Polestun was fucking horrible, don't ever bring that kind of shit back.
visitors can't see pics , please register or login

Quote from: Rumblood
You fuck, or you get fucked.
Valour Multghulis - All Krems Must Die

Offline San

  • Developer
  • ******
  • Renown: 1456
  • Infamy: 143
  • cRPG Player A Gentleman and a Scholar
  • 1/Sympathy = Divide By Zero
    • View Profile
    • My youtube Brawl videos
  • Faction: Chaos
  • Game nicks: San_of_Chaos
  • IRC nick: San
Re: Suggestions for more consistent gameplay
« Reply #17 on: January 02, 2015, 02:57:27 am »
0
If devs brought polestagger back (mostly for support weapons), I'd like for it to stop opponents, but give less stun than other attacks. That way, no one weapon would gain a large initiative off a single hit and it would be harder to stunlock. Any sort of stagger like that is easily made unfun, but ghosting after getting hit isn't so fun to deal with either.

Old polestagger allowed multiple hits with a single weapon + good footwork and caused unwinnable situations from 1 light touch. I remember having a war spear/fauchard sidearm and would switch to it for ganks since 1 touch allowed a free hit back into my hit.

Offline Gravoth_iii

  • King
  • **********
  • Renown: 1454
  • Infamy: 341
  • cRPG Player Sir White Bishop
  • \ [†] / ☼
    • View Profile
  • Faction: ▬▬ι═══════ﺤ
  • Game nicks: Byzantium_Gravoth, Prince_of_the_Land_of_Stench, Gravy, Igor_Boltsack
Re: Suggestions for more consistent gameplay
« Reply #18 on: January 02, 2015, 04:31:55 am »
0
Yeah but theres the stun and the stagger, not sure which is which but what i was suggesting was the one that stops movement and not the one that staggers for like a second and gives a free hit. I remember polearms lost stagger but still had the stun for quite a long time.
Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
http://www.youtube.com/watch?v=4VXQSs1Qfcc
http://www.youtube.com/watch?v=8LW6y-kgKtA
visitors can't see pics , please register or login