Author Topic: Melee: Battlegrounds Q&A  (Read 39021 times)

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Offline Mr_Oujamaflip

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Re: Melee: Battlegrounds Q&A
« Reply #90 on: October 31, 2014, 11:04:50 am »
0
Hello.

How does the fighting work?

In one of the videos you said there's a 360 degree attack and an 8 directional block. Blocking looks to be CRPG style with diagonals. I'm assuming as long as your weapon is in the right place then you'll be good to go, if not you get hit. Could you clarify this?

Will there be zones on your weapon where if you don't get the block quite accurate enough will you be stunned? Say if you block a swing with the middle of your weapon or the tip?

Is there going to be a specific time period it's set in? Most of what I've seen are around 12th century and you've said before Medieval Europe so no Eastern or Arabic stuff. Also would this be potentially added later with expansions or DLC?

Finally, how are you guys going to promote team play and formations, if you've gotten that far of course.

Offline Harald

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Re: Melee: Battlegrounds Q&A
« Reply #91 on: October 31, 2014, 01:19:26 pm »
+1
Do you plan on treating clans in a similar manner as they are treated in crpg (i.e. balanced to the same team, custom banners, etc.)? Will they even exist? Will there be any changes to how clans are implemented?
They will be pretty much the same as in c-rpg.

Offline Tydeus

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Re: Melee: Battlegrounds Q&A
« Reply #92 on: October 31, 2014, 01:22:31 pm »
+2
They will be pretty much the same as in c-rpg.
Awesome. Melee should have a large enough playerbase to not have to worry about the majority of downsides that banner balance brings to us currently with cRPG.
chadz> i wouldnt mind seeing some penis on my character

Offline Panos_

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Re: Melee: Battlegrounds Q&A
« Reply #93 on: October 31, 2014, 02:30:36 pm »
0
I once read a post from cmp, if I`m not mistaken, that MBG will be mod friendly, does that still stand?

Also, are there gonna be built in options for tournaments and themed battles?

If I understood correctly, MBG will have its own strategus, if so, is it gonna be set in medieval europe, or somewhere else? Will it be the same as the current one, an improved one, or an entirely new one made from scratch?

I read haralds post, in which he mentioned that you will be able to customize your gear by spending loompoints (?) to improve certain things ( speed, damage, body protection etc etc) thus making every item you own unique. Will there be an option to recolour or add special accessories to your gear?

Last but not least, will you organize a presentation of the game somewhere in Europe? I bet a lot of the oldmy old friends would gladly come to Austria for a couple of days...
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Offline F i n

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Re: Melee: Battlegrounds Q&A
« Reply #94 on: October 31, 2014, 02:34:30 pm »
+1
I once read a post from cmp, if I`m not mistaken, that MBG will be mod friendly, does that still stand?

Even the music dude - can answer that with a clear YES.
"Life was easier as a borderline alcoholic." (chadz, 2016)

Offline Teeth

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Re: Melee: Battlegrounds Q&A
« Reply #95 on: October 31, 2014, 02:54:25 pm »
+4
Awesome. Melee should have a large enough playerbase to not have to worry about the majority of downsides that banner balance brings to us currently with cRPG.
It's amazing how many issues that cRPG has can be solved by having a significantly larger playerbase.

Offline Harald

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Re: Melee: Battlegrounds Q&A
« Reply #96 on: October 31, 2014, 03:14:41 pm »
+9
Also, are there gonna be built in options for tournaments and themed battles?
We have a plan for a "Tavern" game mode where you can hang out to chat, trade and practice duels with some casual competitive stuff going on. Planned are ranked duels which are single-eliminiation style with 8 participants and optional signup fee/prize money. Also planned are tournaments which can be set up and customized by players to a certain degree (some options might be reserved for official events to make them more special).

I read haralds post, in which he mentioned that you will be able to customize your gear by spending loompoints (?) to improve certain things ( speed, damage, body protection etc etc) thus making every item you own unique. Will there be an option to recolour or add special accessories to your gear?
The idea is that the shop offers only a basic version of an item. So instead of having all color/heraldic/visor/etc. variations readily available for buying they can be unlocked by using loompoints.

Offline Umbra

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Re: Melee: Battlegrounds Q&A
« Reply #97 on: October 31, 2014, 03:26:05 pm »
+4
We have a plan for a "Tavern" game mode where you can hang out to chat, trade and practice duels with some casual competitive stuff going on. Planned are ranked duels which are single-eliminiation style with 8 participants and optional signup fee/prize money. Also planned are tournaments which can be set up and customized by players to a certain degree (some options might be reserved for official events to make them more special).

Holy shit this sounds so fucking sweet.

To expand on this, why not have some minigames to socialize, like a chessboard on a table you can interact with and play in downtime.  Also, lederhosen and beer mugs, tavern weches you can chat with and a "drunk" mechanic. Like you wobble around after drinking too much and auidbly hiccup ahhahahah

Oh man i would love this stuff so much
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Offline Teeth

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Re: Melee: Battlegrounds Q&A
« Reply #98 on: October 31, 2014, 03:29:41 pm »
+12
Umbra, were you that one guy that really loved bowling in GTA IV?

Offline NejStark

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Re: Melee: Battlegrounds Q&A
« Reply #99 on: October 31, 2014, 03:32:01 pm »
+1
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Offline Umbra

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Re: Melee: Battlegrounds Q&A
« Reply #100 on: October 31, 2014, 04:14:20 pm »
0
Yeaaaa, drunken fistfight duels in the tavern. Fucking awesome
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Offline Aprikose

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Re: Melee: Battlegrounds Q&A
« Reply #101 on: October 31, 2014, 04:36:32 pm »
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1.Will there be repair costs?
2.Looming wont make the item really better but change it abit?
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Offline Gnjus

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Re: Melee: Battlegrounds Q&A
« Reply #102 on: October 31, 2014, 08:06:03 pm »
+2
We have a plan for a "Tavern" game mode where you can hang out to chat, trade and practice duels with some casual competitive stuff going on. Planned are ranked duels which are single-eliminiation style with 8 participants and optional signup fee/prize money. Also planned are tournaments which can be set up and customized by players to a certain degree (some options might be reserved for official events to make them more special).

I can already see it a month or so into the game an average day server list will look like this:

EU1 (battle) 14 people
EU2 (siege) 42 people
EU3 (tavern) 78 people

 :rolleyes:
Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Re: Melee: Battlegrounds Q&A
« Reply #103 on: October 31, 2014, 08:15:39 pm »
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I can already see it a month or so into the game an average day server list will look like this:

EU1 (battle) 14 people
EU2 (siege) 42 people
EU3 (tavern) 78 people

 :rolleyes:

Hoping to have a queue system eventually though, so if people are idling or w/e in the Tavern they can signup for X/Y gamemodes meanwhile.
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Offline Elio

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Re: Melee: Battlegrounds Q&A
« Reply #104 on: October 31, 2014, 09:09:11 pm »
+1
Already asked but will you make a Studio name to call your team?

To look more professional than calling the devs « chadz and his friends » on press release.

A "Donkey Crew" logo to place on every official trailers.