Still curious to know this answer to his question, anyone know what exactly the 41.6 means or translates into?
I've asked around and I have yet to get a correct answer to this question either. However, it seems to give you a rough estimate of the total wpf points you will lose if you invested 100% of your wpf points into one type.
For example, with my current set up I have:
Total weight: 2*2.4 + 12.9 + 6*0.9 + 0.8 = 23.9
IF threshold: 2*4 = 8
Effective weight: 23.9 - 8 = 15.9
15.9^1.12 = 22.16 wpf malus
I have 198 max wpf with 9WM.
Effective wpf: 198 - 22.16 = 175.84 ~ 176
So, using this formula I
should have either 175 or 176 effective wpf, depending on whether or not the decimal is rounded up or down. However, this formula is still several wpf points off, since I actually only have 169 effective wpf, according to the calculator found here:
https://0b176db51ec327b013e6b005fde2cca145eb9267.googledrive.com/host/0Bzs1vJv0tQLHZ3AwLUQ0Tkt0djg/calc.htmlSo, long story short, just use the weapon damage calculator to find out your effective wpf.
![Cool 8-)](https://forum.c-rpg.net/Smileys/default/icon_cool.gif)
Basically, to sum up the whole new wpf situation... this is coming from one of the members of the balance team:
The math seems a bit convoluted to me