Author Topic: 0.4.0.0 - The patch of destiny  (Read 82611 times)

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Offline Jack1

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Re: 0.4.0.0 - The patch of destiny
« Reply #60 on: October 19, 2014, 07:45:51 pm »
0
?? Donkeys are only cheaper now.

He was a donkey archer.
We're all nerds here, so it doesn't really matter.

Offline Zeltino

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Re: 0.4.0.0 - The patch of destiny
« Reply #61 on: October 19, 2014, 07:46:31 pm »
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visitors can't see pics , please register or login


Don't forget about this thing, guys. You might have to move your heirlooms around from character to character(due to a bug, I believe) to be able to see the "exchange" icon, but it's there.
Wont be able to move it back then.

Offline Angantyr

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Re: 0.4.0.0 - The patch of destiny
« Reply #62 on: October 19, 2014, 07:46:48 pm »
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I have some glowing white textures, especially on brigandines it seems, repair via launcher didn't help?

edit: and lots of red text when I start the game.
« Last Edit: October 19, 2014, 07:53:22 pm by Angantyr »

Offline Bittersteel

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Re: 0.4.0.0 - The patch of destiny
« Reply #63 on: October 19, 2014, 07:48:00 pm »
+2
visitors can't see pics , please register or login


Don't forget about this thing, guys. You might have to move your heirlooms around from character to character(due to a bug, I believe) to be able to see the "exchange" icon, but it's there.

Did it, still can't see any exchange button.

Offline Eugen

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Re: 0.4.0.0 - The patch of destiny
« Reply #64 on: October 19, 2014, 07:49:32 pm »
0

1) San: Glove effective weight penalty for wpf increased from 4 to 6.
 :? dont know what it means. Guess gloves reduce wpf more now?

2) San: Ranged weight penalty made percentage-based and is now applied before the PT/PD/HA penalties as 1.5x the melee penalty.
bad for archers? or not?

3) San: Dynamic weight threshold added. Changed from 10 to max(IF*2, strength/3 + 1) with a minimum of 6.
Dynamic weight? What it means? Ironflesh 7 and strength 21 has (7*2 + 21/3 +1) = 22 free weight in wpf calculation?

4) San: Increased the nudge cooldown from 2 seconds to 3.5 seconds
Hope this stops QQ. THX.

5) Senni_Ti: Fixed tiejia rigging - credits: Jona
WUT RIGGING???

6) Senni_Ti: New models and items for upcoming patch
APPLAUS!!!

7) harald: Added new XP formula, adapted high level titles, retirement and STF functionality.
well I got +5 levels. Yay.

8) Tydeus: Reduced 2h thrust duration to equal other weapon types and reduce "hang" duration.
No more lolstab for 2H?! can it be. THANK YOU!!!!
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Offline jtobiasm

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Re: 0.4.0.0 - The patch of destiny
« Reply #65 on: October 19, 2014, 07:49:39 pm »
+1
And the foot archer nerf was needed why?

Offline Falene

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Re: 0.4.0.0 - The patch of destiny
« Reply #66 on: October 19, 2014, 07:50:31 pm »
+1
| [3] Masterwork Danish Greatsword                   | old                            | new                           |
I guess its not updated yet ?
Masterwork Danish Greatsword (Primary) were the stats you submitted in the screenshot. Without the "primary" thing, stats in the patch notes refer to secondary mode (used as polearm)

Offline Lord_Bernie_of_Voodoo

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Re: 0.4.0.0 - The patch of destiny
« Reply #67 on: October 19, 2014, 07:51:10 pm »
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All images credited to Panuru and co.

Kriegsmesser

(click to show/hide)
Thanks!

Offline Hellsing

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Re: 0.4.0.0 - The patch of destiny
« Reply #68 on: October 19, 2014, 07:52:27 pm »
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Bug on crpg.net
2handed
Kreigsmesser
Should be spelled Kriegsmesser to make sence

Offline Cicero

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Re: 0.4.0.0 - The patch of destiny
« Reply #69 on: October 19, 2014, 07:54:36 pm »
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Masterwork Danish Greatsword (Primary) were the stats you submitted in the screenshot. Without the "primary" thing, stats in the patch notes refer to secondary mode (used as polearm)
thank you.

Offline San

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Re: 0.4.0.0 - The patch of destiny
« Reply #70 on: October 19, 2014, 07:54:44 pm »
+2
1) San: Glove effective weight penalty for wpf increased from 4 to 6.
 :? dont know what it means. Guess gloves reduce wpf more now?
Yeah, by a little bit. You'll lose an extra 3-4 wpf from medium gloves.

Quote
2) San: Ranged weight penalty made percentage-based and is now applied before the PT/PD/HA penalties as 1.5x the melee penalty.
bad for archers? or not?
Good for archers. Unless you have like 210 wpf, you should lose less wpf from armor with 4-5 IF.

Quote
3) San: Dynamic weight threshold added. Changed from 10 to max(IF*2, strength/3 + 1) with a minimum of 6.
Dynamic weight? What it means? Ironflesh 7 and strength 21 has (7*2 + 21/3 +1) = 22 free weight in wpf calculation?
Yes, but the max of each, not added. Guys with IF and armor are less easily spammed.

Quote
4) San: Increased the nudge cooldown from 2 seconds to 3.5 seconds
Hope this stops QQ. THX.
Hopefully :)

Offline Daunt_Flockula

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Re: 0.4.0.0 - The patch of destiny
« Reply #71 on: October 19, 2014, 07:55:15 pm »
+3
But why did you guys have to nerf my beloved War Darts? They were not even deadly and only few people use them. Just why?

Offline Matze

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Re: 0.4.0.0 - The patch of destiny
« Reply #72 on: October 19, 2014, 07:58:52 pm »
+2
Can we now have some unbrackable wepon racks on every map fips? So i can refill my ammo? thx

Offline Molly

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Re: 0.4.0.0 - The patch of destiny
« Reply #73 on: October 19, 2014, 08:00:01 pm »
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Can we have this ranger leather outfit with a dark green cloth instead of the striped one? :3

Pretty please...
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Offline Bittersteel

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Re: 0.4.0.0 - The patch of destiny
« Reply #74 on: October 19, 2014, 08:00:52 pm »
+1
But why did you guys have to nerf my beloved War Darts? They were not even deadly and only few people use them. Just why?

Fin  :rolleyes: