7 IF gives you 14 armor weight wpf cap instead of the old 10. With no IF your cap is 8 (str/3+1).
I'd love to know more about mechanics like these. There is not the slightest hint in IF description about anything else than health points.
So, it has an effect on a cap related to wpf ? So, there is a wpf cap based on armour weight ?? So, errrr ???
It's quite hard to follow, you know ? Discoveries like these are already buried in the middle of a 14 pages long thread realted to a 1-day-old patch. Mr Joe-back-in-a-month has no chance to ever hear about it.
Searching for "cap" using the forum tool gives clueless hits on
capabilities, woolen
caps, level hard-cap/soft-cap nonsense outdated for 2 years, etc.
I'm not into archery but I bet San's answers about changes to archery mechanics will also get lost in that thread and not known anywhere else pretty soon.
"Game Mechanics Megathread" is 13 pages long, and a joke when you hoped you'd get concise answers somewhere. And it does not mention any of those changes.
Besides, I did not understand your answer, Witch. So, what's this wpf cap about exaclty ?
Thanks in advance 8)